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CDSAE3/CDSAE3_Lian_Lian_Kan/Properties/Resources.Designer.cs

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2024-03-22 09:03:01 +00:00
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace CDSAE3_Lian_Lian_Kan.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CDSAE3_Lian_Lian_Kan.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Ambient {
get {
object obj = ResourceManager.GetObject("Ambient", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Apple {
get {
object obj = ResourceManager.GetObject("Apple", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Banana {
get {
object obj = ResourceManager.GetObject("Banana", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Beetroot {
get {
object obj = ResourceManager.GetObject("Beetroot", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA1 {
get {
object obj = ResourceManager.GetObject("breakA1", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA2 {
get {
object obj = ResourceManager.GetObject("breakA2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA3 {
get {
object obj = ResourceManager.GetObject("breakA3", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA4 {
get {
object obj = ResourceManager.GetObject("breakA4", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA5 {
get {
object obj = ResourceManager.GetObject("breakA5", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA6 {
get {
object obj = ResourceManager.GetObject("breakA6", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA7 {
get {
object obj = ResourceManager.GetObject("breakA7", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA8 {
get {
object obj = ResourceManager.GetObject("breakA8", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Beginning_2 {
get {
object obj = ResourceManager.GetObject("C418___Beginning_2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Floating_Trees {
get {
object obj = ResourceManager.GetObject("C418___Floating_Trees", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Moog_City_2 {
get {
object obj = ResourceManager.GetObject("C418___Moog_City_2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Mutation {
get {
object obj = ResourceManager.GetObject("C418___Mutation", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Cherry {
get {
object obj = ResourceManager.GetObject("Cherry", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Corn {
get {
object obj = ResourceManager.GetObject("Corn", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap cpp {
get {
object obj = ResourceManager.GetObject("cpp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap cSharp {
get {
object obj = ResourceManager.GetObject("cSharp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap d {
get {
object obj = ResourceManager.GetObject("d", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap dl {
get {
object obj = ResourceManager.GetObject("dl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap dlr {
get {
object obj = ResourceManager.GetObject("dlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap dr {
get {
object obj = ResourceManager.GetObject("dr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Eggplant {
get {
object obj = ResourceManager.GetObject("Eggplant", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap exchange {
get {
object obj = ResourceManager.GetObject("exchange", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] failed {
get {
object obj = ResourceManager.GetObject("failed", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Fern {
get {
object obj = ResourceManager.GetObject("Fern", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Fruit_MenuTheme {
get {
object obj = ResourceManager.GetObject("Fruit_MenuTheme", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gapple {
get {
object obj = ResourceManager.GetObject("Gapple", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gbanana {
get {
object obj = ResourceManager.GetObject("Gbanana", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gbeetroot {
get {
object obj = ResourceManager.GetObject("Gbeetroot", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gcherry {
get {
object obj = ResourceManager.GetObject("Gcherry", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gcorn {
get {
object obj = ResourceManager.GetObject("Gcorn", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gcpp {
get {
object obj = ResourceManager.GetObject("Gcpp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap GcSharp {
get {
object obj = ResourceManager.GetObject("GcSharp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Geggplant {
get {
object obj = ResourceManager.GetObject("Geggplant", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Ggo {
get {
object obj = ResourceManager.GetObject("Ggo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Ggrape {
get {
object obj = ResourceManager.GetObject("Ggrape", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gjava {
get {
object obj = ResourceManager.GetObject("Gjava", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gkotlin {
get {
object obj = ResourceManager.GetObject("Gkotlin", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap go {
get {
object obj = ResourceManager.GetObject("go", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gpear {
get {
object obj = ResourceManager.GetObject("Gpear", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gpython {
get {
object obj = ResourceManager.GetObject("Gpython", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Grape {
get {
object obj = ResourceManager.GetObject("Grape", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gruby {
get {
object obj = ResourceManager.GetObject("Gruby", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Grust {
get {
object obj = ResourceManager.GetObject("Grust", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gstrawberry {
get {
object obj = ResourceManager.GetObject("Gstrawberry", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gvue {
get {
object obj = ResourceManager.GetObject("Gvue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gwatermelon {
get {
object obj = ResourceManager.GetObject("Gwatermelon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] HitSong {
get {
object obj = ResourceManager.GetObject("HitSong", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap java {
get {
object obj = ResourceManager.GetObject("java", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap kotlin {
get {
object obj = ResourceManager.GetObject("kotlin", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap l {
get {
object obj = ResourceManager.GetObject("l", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap last {
get {
object obj = ResourceManager.GetObject("last", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap left_arrow {
get {
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap lr {
get {
object obj = ResourceManager.GetObject("lr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Message {
get {
object obj = ResourceManager.GetObject("Message", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap next {
get {
object obj = ResourceManager.GetObject("next", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap pause {
get {
object obj = ResourceManager.GetObject("pause", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Pear {
get {
object obj = ResourceManager.GetObject("Pear", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap play_buttton {
get {
object obj = ResourceManager.GetObject("play-buttton", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap python {
get {
object obj = ResourceManager.GetObject("python", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap r {
get {
object obj = ResourceManager.GetObject("r", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ruby {
get {
object obj = ResourceManager.GetObject("ruby", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap rust {
get {
object obj = ResourceManager.GetObject("rust", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Advesperascit {
get {
object obj = ResourceManager.GetObject("Sea_Power___Advesperascit", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Burn__Baby__Burn {
get {
object obj = ResourceManager.GetObject("Sea_Power___Burn__Baby__Burn", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Detective_Arriving_on_the_Scene {
get {
object obj = ResourceManager.GetObject("Sea_Power___Detective_Arriving_on_the_Scene", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Disco_Elysium__Pt_1 {
get {
object obj = ResourceManager.GetObject("Sea_Power___Disco_Elysium__Pt_1", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Disco_Elysium__Pt_2 {
get {
object obj = ResourceManager.GetObject("Sea_Power___Disco_Elysium__Pt_2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Ecstatic_Vibrations__Totally_Transcendent {
get {
object obj = ResourceManager.GetObject("Sea_Power___Ecstatic_Vibrations__Totally_Transcendent", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Hope_in_Work_and_Joy_in_Leisure {
get {
object obj = ResourceManager.GetObject("Sea_Power___Hope_in_Work_and_Joy_in_Leisure", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Ignus_Nilsen_Waltz {
get {
object obj = ResourceManager.GetObject("Sea_Power___Ignus_Nilsen_Waltz", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Instrument_of_Surrender {
get {
object obj = ResourceManager.GetObject("Sea_Power___Instrument_of_Surrender", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Krenel__Downwell__Somatosensor {
get {
object obj = ResourceManager.GetObject("Sea_Power___Krenel__Downwell__Somatosensor", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___La_Revacholiere {
get {
object obj = ResourceManager.GetObject("Sea_Power___La_Revacholiere", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Live_With_Me {
get {
object obj = ResourceManager.GetObject("Sea_Power___Live_With_Me", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Martinaise__Terminal_B {
get {
object obj = ResourceManager.GetObject("Sea_Power___Martinaise__Terminal_B", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Miss_Oranje_Disco_Dancer {
get {
object obj = ResourceManager.GetObject("Sea_Power___Miss_Oranje_Disco_Dancer", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Off_We_Go_Into_the_Wild_Pale_Yonder {
get {
object obj = ResourceManager.GetObject("Sea_Power___Off_We_Go_Into_the_Wild_Pale_Yonder", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Ployhedrons {
get {
object obj = ResourceManager.GetObject("Sea_Power___Ployhedrons", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Precinct_41_Major_Crime_Unit {
get {
object obj = ResourceManager.GetObject("Sea_Power___Precinct_41_Major_Crime_Unit", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Rue_de_Saint_Gislaine {
get {
object obj = ResourceManager.GetObject("Sea_Power___Rue_de_Saint_Gislaine", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Saint_Brune_1147 {
get {
object obj = ResourceManager.GetObject("Sea_Power___Saint_Brune_1147", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___The_Cryptozoologists {
get {
object obj = ResourceManager.GetObject("Sea_Power___The_Cryptozoologists", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___The_Doomed_Commercial_Area {
get {
object obj = ResourceManager.GetObject("Sea_Power___The_Doomed_Commercial_Area", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___The_Field_Autopsy {
get {
object obj = ResourceManager.GetObject("Sea_Power___The_Field_Autopsy", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___The_Insulindian_Miracle {
get {
object obj = ResourceManager.GetObject("Sea_Power___The_Insulindian_Miracle", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Tiger_King {
get {
object obj = ResourceManager.GetObject("Sea_Power___Tiger_King", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___We_Are_Not_Checkmated {
get {
object obj = ResourceManager.GetObject("Sea_Power___We_Are_Not_Checkmated", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Whirling_In_Rags_12Pm {
get {
object obj = ResourceManager.GetObject("Sea_Power___Whirling_In_Rags_12Pm", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Whirling_in_Rags_8am {
get {
object obj = ResourceManager.GetObject("Sea_Power___Whirling_in_Rags_8am", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Whirling_in_Rags_8pm {
get {
object obj = ResourceManager.GetObject("Sea_Power___Whirling_in_Rags_8pm", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Your_Body_Betrays_Your_Degeneracy {
get {
object obj = ResourceManager.GetObject("Sea_Power___Your_Body_Betrays_Your_Degeneracy", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Sea_Power___Zaum {
get {
object obj = ResourceManager.GetObject("Sea_Power___Zaum", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap search {
get {
object obj = ResourceManager.GetObject("search", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] songInfoShow {
get {
object obj = ResourceManager.GetObject("songInfoShow", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] sources {
get {
object obj = ResourceManager.GetObject("sources", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Strawberry {
get {
object obj = ResourceManager.GetObject("Strawberry", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Tatsh___Xenolith {
get {
object obj = ResourceManager.GetObject("Tatsh___Xenolith", resourceCulture);
return ((byte[])(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_d {
get {
object obj = ResourceManager.GetObject("tip_d", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_dl {
get {
object obj = ResourceManager.GetObject("tip_dl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_dlr {
get {
object obj = ResourceManager.GetObject("tip_dlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_dr {
get {
object obj = ResourceManager.GetObject("tip_dr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_l {
get {
object obj = ResourceManager.GetObject("tip_l", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_lr {
get {
object obj = ResourceManager.GetObject("tip_lr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_r {
get {
object obj = ResourceManager.GetObject("tip_r", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_u {
get {
object obj = ResourceManager.GetObject("tip_u", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ud {
get {
object obj = ResourceManager.GetObject("tip_ud", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_udl {
get {
object obj = ResourceManager.GetObject("tip_udl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_udlr {
get {
object obj = ResourceManager.GetObject("tip_udlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_udr {
get {
object obj = ResourceManager.GetObject("tip_udr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ul {
get {
object obj = ResourceManager.GetObject("tip_ul", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ulr {
get {
object obj = ResourceManager.GetObject("tip_ulr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ur {
get {
object obj = ResourceManager.GetObject("tip_ur", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap trans {
get {
object obj = ResourceManager.GetObject("trans", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap u {
get {
object obj = ResourceManager.GetObject("u", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ud {
get {
object obj = ResourceManager.GetObject("ud", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap udl {
get {
object obj = ResourceManager.GetObject("udl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
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internal static System.Drawing.Bitmap udlr {
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get {
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object obj = ResourceManager.GetObject("udlr", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
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internal static System.Drawing.Bitmap udr {
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get {
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object obj = ResourceManager.GetObject("udr", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
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internal static System.Drawing.Bitmap ul {
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get {
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object obj = ResourceManager.GetObject("ul", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
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internal static System.Drawing.Bitmap ulr {
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get {
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object obj = ResourceManager.GetObject("ulr", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
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internal static System.Drawing.Bitmap ur {
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get {
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object obj = ResourceManager.GetObject("ur", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap vue {
get {
object obj = ResourceManager.GetObject("vue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_d {
get {
object obj = ResourceManager.GetObject("w_d", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_dl {
get {
object obj = ResourceManager.GetObject("w_dl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_dlr {
get {
object obj = ResourceManager.GetObject("w_dlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_dr {
get {
object obj = ResourceManager.GetObject("w_dr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_exchange {
get {
object obj = ResourceManager.GetObject("w_exchange", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_l {
get {
object obj = ResourceManager.GetObject("w_l", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_lr {
get {
object obj = ResourceManager.GetObject("w_lr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_r {
get {
object obj = ResourceManager.GetObject("w_r", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_search {
get {
object obj = ResourceManager.GetObject("w_search", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_u {
get {
object obj = ResourceManager.GetObject("w_u", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ud {
get {
object obj = ResourceManager.GetObject("w_ud", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_udl {
get {
object obj = ResourceManager.GetObject("w_udl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_udlr {
get {
object obj = ResourceManager.GetObject("w_udlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_udr {
get {
object obj = ResourceManager.GetObject("w_udr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ul {
get {
object obj = ResourceManager.GetObject("w_ul", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ulr {
get {
object obj = ResourceManager.GetObject("w_ulr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ur {
get {
object obj = ResourceManager.GetObject("w_ur", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Watermelon {
get {
object obj = ResourceManager.GetObject("Watermelon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}