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CDSAE3/CDSAE3_Lian_Lian_Kan/Forms/GameControl.Designer.cs

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2024-03-22 09:03:01 +00:00
namespace CDSAE3_Lian_Lian_Kan.Forms
{
partial class GameControl
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
playPanel = new TableLayoutPanel();
SuspendLayout();
//
// playPanel
//
playPanel.BackColor = Color.FromArgb(0, 0, 0, 0);
playPanel.ColumnCount = 1;
playPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
playPanel.Dock = DockStyle.Fill;
playPanel.Location = new Point(0, 0);
playPanel.Name = "playPanel";
playPanel.RowCount = 1;
playPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 50F));
playPanel.Size = new Size(1400, 800);
playPanel.TabIndex = 1;
//
// GameControl
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.FromArgb(0, 0, 0, 0);
Controls.Add(playPanel);
Name = "GameControl";
Size = new Size(1400, 800);
ResumeLayout(false);
}
#endregion
private TableLayoutPanel playPanel;
}
}