画线 加声音

This commit is contained in:
lichx 2024-03-29 14:18:38 +08:00
parent d610e431a8
commit b2c833c6cb
37 changed files with 1132 additions and 151 deletions

View File

@ -5,25 +5,28 @@ using System.Text;
using System.Threading.Tasks;
using System.Xml;
using CDSAE3_Lian_Lian_Kan;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
namespace CDSAE3_Lian_Lian_Kan.Board_funcs
{
public partial class Board
{
public Board() {
}
public int[,]? Bd { get; set; } = null;//y,x
public int[]? vals_per_Image = null;
public int[,] Bd { get; set; } = { { } };//y,x
public Dictionary<int, List<(int, int)>> board_Index { get; } = new Dictionary<int, List<(int, int)>>();
public int[] Vals_per_Image { get; set; } = { };
public int total;
public int Total { get
public int Total
{
get
{
return total;
}
set
{
total = value;
if(total == 0)
if (total == 0)
Settings.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
} }
}
}
public void make_board()
{
var rand = new Random();
@ -38,37 +41,58 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
sum--;
total = sum;
int types = Settings.Images_size();
vals_per_Image = new int[types];
int single = sum/types;
for(int k = sum; k>0; k-=2)
Vals_per_Image = new int[types];
int single = sum / types;
for (int k = sum; k > 0; k -= 2)
{
int t = rand.Next(0, types);
if (vals_per_Image[t] >= 1.5*single)
if (Vals_per_Image[t] >= 1.5 * single)
{
k += 2;
continue;
}
vals_per_Image[t]+=2;
Vals_per_Image[t] += 2;
}
int cur_width = 1, cur_height = 1;
var temp_val_per_Image = (int[])vals_per_Image.Clone();
var temp_val_per_Image = (int[])Vals_per_Image.Clone();
int last_val = -1;
Func<int> getval = () =>
{
int t = rand.Next(0, types);
if (temp_val_per_Image[t] == 0)
int not_zero = 0;
foreach (int x in temp_val_per_Image)
if (x != 0)
{
not_zero++;
if (not_zero > 1)
break;
}
if (not_zero <= 1)
{
int i = (t + 1)%types;
for (; temp_val_per_Image[i] == 0; i %= types)
int k = temp_val_per_Image.Single(x => x != 0);
temp_val_per_Image[k]--;
return k;
}
int t = rand.Next(0, types);
if (temp_val_per_Image[t] == 0 || t == last_val)
{
int i = (t + 1) % types;
for (; temp_val_per_Image[i] == 0 || i == last_val; i %= types)
i++;
temp_val_per_Image[i]--;
last_val = i;
return i;
}
temp_val_per_Image[t]--;
last_val = t;
return t;
};
for (int i=0;i<sum;i++)
for (int i = 0; i < sum; i++)
{
Bd[cur_height,cur_width] = getval();
Bd[cur_height, cur_width] = getval();
if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
index.Add((cur_width, cur_height));
else
board_Index.Add(Bd[cur_height, cur_width], new List<(int, int)> { (cur_width, cur_height) });
cur_width++;
if (cur_width > width)
{
@ -78,28 +102,78 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
}
return;
}
public (bool,List<(int,int)>?) test((int,int) a,(int,int) b)//x,y
public void remake_board()
{
board_Index.Clear();
var rand = new Random();
int[] temp_val_per_Image = (int[])Vals_per_Image.Clone();
int types = Vals_per_Image.Length;
int height = Bd.GetLength(0);
int width = Bd.GetLength(1);
int last_val = -1;
Func<int> getval = () =>
{
int not_zero = 0;
foreach (int x in temp_val_per_Image)
if (x != 0)
{
not_zero++;
if (not_zero > 1)
break;
}
if (not_zero <= 1)
{
int k = temp_val_per_Image.Single(x => x != 0);
temp_val_per_Image[k]--;
return k;
}
int t = rand.Next(0, types);
if (temp_val_per_Image[t] == 0 || t == last_val)
{
int i = (t + 1) % types;
for (; temp_val_per_Image[i] == 0 || i == last_val; i %= types)
i++;
temp_val_per_Image[i]--;
last_val = i;
return i;
}
temp_val_per_Image[t]--;
last_val = t;
return t;
};
for (int i = 0; i < height; i++)
for (int j = 0; j < width; j++)
if (Bd[i, j] != -1)
{
Bd[i, j] = getval();
if (board_Index.TryGetValue(Bd[i, j], out var index))
index.Add((j, i));
else
board_Index.Add(Bd[i, j], new List<(int, int)> { (j, i) });
}
}
public (bool, List<(int, int)>?) test((int, int) a, (int, int) b)//x,y
{
bool reverse = false;
if (a == b)
return (false,null);
if (Bd?[a.Item2, a.Item1] != Bd?[b.Item2, b.Item1])
return (false,null);
return (false, null);
if (Bd[a.Item2, a.Item1] != Bd[b.Item2, b.Item1])
return (false, null);
var (xa, ya) = a;
var (xb, yb) = b;
Func<bool, int, int, int,bool> line_test = (bool x,int ct,int from,int to) =>
Func<bool, int, int, int, bool> line_test = (bool x, int ct, int from, int to) =>
{//ct is x (x==true)left to right ///up to down
if (from > to)
(from, to) = (to, from);
if (x)
{
for (int i = from + 1; i < to; i++)
if (Bd?[ct, i] != -1)
if (Bd[ct, i] != -1)
return false;
}
else
for (int i = from + 1; i < to; i++)
if (Bd?[i, ct] != -1)
if (Bd[i, ct] != -1)
return false;
return true;
};
@ -115,9 +189,9 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
HashSet<(int, int)> reachableA = new HashSet<(int, int)>(), reachableB = new HashSet<(int, int)>();
Func<(int, int), HashSet<(int, int)>, bool> check_insert = ((int, int) pos, HashSet<(int, int)> insert) =>//x,y
{
if (pos.Item1 < 0 || pos.Item2 < 0 || pos.Item1 >= Bd?.GetLength(1) || pos.Item2 >= Bd?.GetLength(0))
if (pos.Item1 < 0 || pos.Item2 < 0 || pos.Item1 >= Bd.GetLength(1) || pos.Item2 >= Bd.GetLength(0))
return false;
if (Bd?[pos.Item2, pos.Item1] == -1)
if (Bd[pos.Item2, pos.Item1] == -1)
{
insert.Add(pos);
return true;
@ -188,27 +262,51 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
}
}
{//three line test
Func<(int, int), (int, int), (bool, (int, int))> intersection = ((int, int) a, (int, int) b) =>
Func<(int, int), (int, int), (bool, (int, int))> intersection = ((int, int) a, (int, int) b) =>//first small last big
{
if (a.Item1 > b.Item1)
(a, b) = (b, a);
if (a.Item2 < b.Item1)
return (false, (-1, -1));
if (a.Item2 > b.Item2)
return (true,( b.Item1, b.Item2));
return (true, (b.Item1, b.Item2));
return (true, (b.Item1, a.Item2));
};
var (throughx, xrange) = intersection((squareA[3].Item1, squareA[1].Item1), (squareB[3].Item1, squareB[1].Item1));
var (throughy, yrange) = intersection((squareA[0].Item2, squareA[2].Item2), (squareB[0].Item2, squareB[2].Item2));
Func<(int, int), List<int>> swing_check = ((int, int) range) =>
{
int mid = (range.Item2 - range.Item1) / 2 + range.Item1;
bool swing = true;//up true
List<int> ans = new List<int> { mid };
for (int i = 1; ;)
{
int t;
if (swing)
t = mid + i;
else
{
t = mid - i;
i++;
}
swing = !swing;
if (t >= range.Item1 && t <= range.Item2)
ans.Add(t);
else
break;
}
return ans;
};
if (throughx)
for (int i = xrange.Item1; i <= xrange.Item2; i++)
foreach (int i in swing_check(xrange))
if (line_test(false, i, a.Item2, b.Item2))
if (reverse)
return (true, new List<(int, int)> { b, (i, b.Item2), (i, a.Item2), a });
else
return (true, new List<(int, int)> { a, (i, a.Item2), (i, b.Item2), b });
if (throughy)
for (int i = yrange.Item1; i <= yrange.Item2; i++)
foreach (int i in swing_check(yrange))
if (line_test(true, i, a.Item1, b.Item1))
if (reverse)
return (true, new List<(int, int)> { b, (b.Item1, i), (a.Item1, i), a });
@ -217,6 +315,33 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
}
return (false, null);
}
internal void decrease(params (int, int)[] poss)
{
foreach (var (x, y) in poss)
{
int type = Bd[y, x];
Bd[y, x] = -1;
if (!board_Index[type].Remove((x, y)))
throw new Exception("Val not Found in board_Index");
Vals_per_Image[type]--;
}
}
internal List<List<(int,int)>> get_tip((int, int) start)
{
List<List<(int, int)>> ans = new List<List<(int, int)>>();
if(board_Index.TryGetValue( Bd[start.Item2, start.Item1], out var tip))
foreach (var pos in tip)
{
var (result, path) = test(start, pos);
if(result&&path!=null)
ans.Add(path);
}
return ans;
}
public (int, int) size { get; set; }//width,height
public Settings.Mode mode { get; set; }
}

View File

@ -8,6 +8,10 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NAudio" Version="2.2.1" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>

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@ -0,0 +1,94 @@
namespace CDSAE3_Lian_Lian_Kan.Forms
{
partial class Audio_player
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
sp_Button = new PictureBox();
last = new PictureBox();
next = new PictureBox();
((System.ComponentModel.ISupportInitialize)sp_Button).BeginInit();
((System.ComponentModel.ISupportInitialize)last).BeginInit();
((System.ComponentModel.ISupportInitialize)next).BeginInit();
SuspendLayout();
//
// sp_Button
//
sp_Button.Image = Properties.Resources.pause;
sp_Button.Location = new Point(368, 114);
sp_Button.Name = "sp_Button";
sp_Button.Size = new Size(70, 70);
sp_Button.SizeMode = PictureBoxSizeMode.Zoom;
sp_Button.TabIndex = 0;
sp_Button.TabStop = false;
sp_Button.Click += sp_Button_Click;
//
// last
//
last.Image = Properties.Resources.last;
last.Location = new Point(199, 114);
last.Name = "last";
last.Size = new Size(70, 70);
last.SizeMode = PictureBoxSizeMode.Zoom;
last.TabIndex = 1;
last.TabStop = false;
last.Click += last_Click;
//
// next
//
next.Image = Properties.Resources.next;
next.Location = new Point(536, 114);
next.Name = "next";
next.Size = new Size(70, 70);
next.SizeMode = PictureBoxSizeMode.Zoom;
next.TabIndex = 2;
next.TabStop = false;
next.Click += next_Click;
//
// Audio_player
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.White;
Controls.Add(next);
Controls.Add(last);
Controls.Add(sp_Button);
Name = "Audio_player";
Size = new Size(873, 323);
((System.ComponentModel.ISupportInitialize)sp_Button).EndInit();
((System.ComponentModel.ISupportInitialize)last).EndInit();
((System.ComponentModel.ISupportInitialize)next).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox sp_Button;
private PictureBox last;
private PictureBox next;
}
}

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@ -0,0 +1,55 @@
using CDSAE3_Lian_Lian_Kan;
using CDSAE3_Lian_Lian_Kan.Properties;
using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class Audio_player : UserControl
{
public Audio_player()
{
InitializeComponent();
}
bool play_state = false;
private void sp_Button_Click(object sender, EventArgs e)
{
if (!play_state)
play();
else
pause();
play_state = !play_state;
}
private void play()
{
Settings.audio_Processer.resume_song();
sp_Button.Image = Resources.pause;
}
private void pause()
{
Settings.audio_Processer.pause_song();
sp_Button.Image = Resources.play_buttton;
}
private void last_Click(object sender, EventArgs e)
{
Settings.audio_Processer.last_song();
play();
}
private void next_Click(object sender, EventArgs e)
{
Settings.audio_Processer.next_song();
play();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
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that the ResXResourceWriter will generate, however the reader can
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized into a byte array
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<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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@ -5,6 +5,7 @@ using System.ComponentModel;
using System.ComponentModel.Design;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -13,10 +14,13 @@ using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class GameControl : UserControl, IBeSelected
public partial class GameControl : UserControl, IGameControl
{
Board board = new Board();
IGameMode iGameMode;
IGameMode? iGameMode;
Queue<((int, int), Single_Block)> queue = new Queue<((int, int), Single_Block)>();//y,x
bool do_search = false;
List<Single_Block> hint_blocks = new List<Single_Block>();
public GameControl()
{
InitializeComponent();
@ -27,16 +31,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
}
void playPanel_set()
{
int[,] bd;
if (board.Bd == null)
{
board.make_board();
bd = board.Bd ?? new int[0, 0];
if (bd.Length == 0)
throw new Exception("bd is null");
}
else
bd = board.Bd;
int[,] bd = board.Bd;
playPanel_size_change();
for (int i = 0; i < playPanel.RowCount; i++)
for (int j = 0; j < playPanel.ColumnCount; j++)
@ -55,18 +50,128 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
}
}
}
Queue<((int, int), Single_Block)> queue = new Queue<((int, int), Single_Block)>();//y,x
/// <summary>
/// 由form和to两个点获取方向
/// </summary>
/// <param name="from">起始点</param>
/// <param name="to">终点</param>
/// <returns></returns>
Settings.Direction get_Direction((int, int) from, (int, int) to) //x,y
{
if (from.Item1 == to.Item1)
if (from.Item2 > to.Item2)
return Settings.Direction.up;
else
return Settings.Direction.down;
else
if (from.Item1 > to.Item1)
return Settings.Direction.left;
else
return Settings.Direction.right;
}
/// <summary>
/// 设置单个点方向
/// </summary>
/// <param name="point"></param>
/// <param name="direction"></param>
/// <param name="blocks"></param>
/// <param name="decrease"></param>
/// <returns></returns>
async Task set_PathAsync((int, int) point, Settings.Direction direction, List<Single_Block> blocks, int wait_time,bool is_hint)
{
if (wait_time != 0)
await Task.Delay(wait_time);
Control? control = playPanel.GetControlFromPosition(point.Item1, point.Item2);
if (control != null && control is Single_Block single_Block)
{
if (is_hint)
single_Block.hint_path(direction);
else
single_Block.to_path(direction);
blocks.Add(single_Block);
}
}
async Task to_path((int, int) from, (int, int) to, bool include_end, Settings.Direction extra_Direction, List<Single_Block> blocks, int wait_time, bool is_hint)
{
var direction = get_Direction(from, to);
switch (direction)
{
case Settings.Direction.up:
for (int i = from.Item2 - 1; i != to.Item2; i--)
await set_PathAsync((from.Item1, i), Settings.Direction.up_down, blocks, wait_time,is_hint);
break;
case Settings.Direction.down:
for (int i = from.Item2 + 1; i != to.Item2; i++)
await set_PathAsync((from.Item1, i), Settings.Direction.up_down, blocks, wait_time,is_hint);
break;
case Settings.Direction.right:
for (int i = from.Item1 + 1; i != to.Item1; i++)
await set_PathAsync((i, from.Item2), Settings.Direction.left_right, blocks, wait_time,is_hint);
break;
case Settings.Direction.left:
for (int i = from.Item1 - 1; i != to.Item1; i--)
await set_PathAsync((i, from.Item2), Settings.Direction.left_right, blocks, wait_time,is_hint);
break;
}
if (include_end)
{
direction = ((int)direction & 3) > 0 ? (Settings.Direction)((int)direction << 2) : (Settings.Direction)((int)direction >> 2);
direction = direction | extra_Direction;
await set_PathAsync(to, direction, blocks, wait_time,is_hint);
}
}
async Task path_drawerAsync(List<(int, int)> path, int wait_time, List<Single_Block> blocks, bool is_hint)
{
switch (path.Count)
{
case 2:
await to_path(path[0], path[1], false, Settings.Direction.none, blocks, wait_time,is_hint);
break;
case 3:
var extra_direction = get_Direction(path[1], path[2]);
await to_path(path[0], path[1], true, extra_direction, blocks, wait_time,is_hint);
await to_path(path[1], path[2], false, Settings.Direction.none, blocks, wait_time,is_hint);
break;
case 4:
Settings.Direction extra_directionA = get_Direction(path[1], path[2]), extra_directionB = get_Direction(path[2], path[3]);
await to_path(path[0], path[1], true, extra_directionA, blocks, wait_time,is_hint);
await to_path(path[1], path[2], true, extra_directionB, blocks, wait_time,is_hint);
await to_path(path[2], path[3], false, Settings.Direction.none, blocks, wait_time,is_hint);
break;
}
}
internal void set_tip()
{
if (queue.Count != 1)
return;
List<List<(int, int)>> paths = board.get_tip(queue.Peek().Item1);
foreach (var path in paths)
_ = path_drawerAsync(path, 0, hint_blocks,true);
}
internal void de_set_tip()
{
foreach (var control in hint_blocks)
control.de_path();
hint_blocks.Clear();
}
public void Selected_Handler(Single_Block sender, SelectedEventArgs e)
{
Task.Run(() =>
{
iGameMode.De_pause(this, e);
iGameMode?.De_pause(this, e);
if (e.be_selected)
{
switch (queue.Count)
{
case 0:
queue.Enqueue((e.position, sender));
if (do_search)
{
de_set_tip();
set_tip();
}
break;
case 1:
var (posa, sendera) = queue.Dequeue();
@ -74,15 +179,18 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
var (could, path) = board.test(posa, posb);
if (could)
{
board.decrease(posa, posb);
_ = Block_ClearAsync(path);
while (queue.Count() > 0)
queue.Dequeue();
if (board.Bd is null) throw new Exception("No usable board. How come?");
board.Bd[posa.Item2, posa.Item1] = -1;
board.Bd[posb.Item2, posb.Item1] = -1;
}
else
{
if (do_search)
{
de_set_tip();
set_tip();
}
queue.Enqueue((e.position, sender));
sendera.deselect();
}
@ -97,86 +205,25 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
break;
case 1:
if (queue.Peek().Item1 == e.position)
{
queue.Dequeue();
if (do_search)
de_set_tip();
}
break;
}
}
});
}
async Task Block_ClearAsync(List<(int, int)>? path)
{
List<Single_Block> paths = new List<Single_Block>();
if (do_search == true)
foreach (Single_Block single_Block in hint_blocks)
single_Block.de_path();
List<Single_Block> blocks = new List<Single_Block>();
if (path == null)
return;
Func<(int, int), (int, int), Settings.Direction> get_Direction = ((int, int) from, (int, int) to) =>//x,y
{
if (from.Item1 == to.Item1)
if (from.Item2 > to.Item2)
return Settings.Direction.up;
else
return Settings.Direction.down;
else
if (from.Item1 > to.Item1)
return Settings.Direction.left;
else
return Settings.Direction.right;
};
Func<(int, int), Settings.Direction, Task> set_Path = async ((int, int) point, Settings.Direction direction) =>
{
await Task.Delay(20);
Control? control = playPanel.GetControlFromPosition(point.Item1, point.Item2);
if (control != null && control is Single_Block single_Block)
{
single_Block.to_path(direction);
paths.Add(single_Block);
}
};
Func<(int, int), (int, int), bool, Settings.Direction, Task> to_path = async ((int, int) from, (int, int) to, bool include_end, Settings.Direction extra_Direction) =>
{
var direction = get_Direction(from, to);
switch (direction)
{
case Settings.Direction.up:
for (int i = from.Item2 - 1; i != to.Item2; i--)
await set_Path((from.Item1, i), Settings.Direction.up_down);
break;
case Settings.Direction.down:
for (int i = from.Item2 + 1; i != to.Item2; i++)
await set_Path((from.Item1, i), Settings.Direction.up_down);
break;
case Settings.Direction.right:
for (int i = from.Item1 + 1; i != to.Item1; i++)
await set_Path((i, from.Item2), Settings.Direction.left_right);
break;
case Settings.Direction.left:
for (int i = from.Item1 - 1; i != to.Item1; i--)
await set_Path((i, from.Item2), Settings.Direction.left_right);
break;
}
if (include_end)
{
direction = direction | extra_Direction;
await set_Path(to, direction);
}
};
switch (path.Count)
{
case 2:
await to_path(path[0], path[1], false, 0);
break;
case 3:
var extra_direction = get_Direction(path[1], path[2]);
await to_path(path[0], path[1], true, extra_direction);
await to_path(path[1], path[2], false, Settings.Direction.none);
break;
case 4:
Settings.Direction extra_directionA = get_Direction(path[1], path[2]), extra_directionB = get_Direction(path[2], path[3]);
await to_path(path[0], path[1], true, extra_directionA);
await to_path(path[1], path[2], true, extra_directionB);
await to_path(path[2], path[3], false, Settings.Direction.none);
break;
}
await path_drawerAsync(path, 20, blocks, false);
Control? controlA = playPanel.GetControlFromPosition(path[0].Item1, path[0].Item2), controlB = playPanel.GetControlFromPosition(path.Last().Item1, path.Last().Item2);
if (controlA != null && controlB != null && controlA is Single_Block single_BlockA && controlB is Single_Block single_BlockB)
{
@ -184,12 +231,11 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
single_BlockB.destroyAsync();
}
await Task.Delay(200);
foreach (var control in paths)
foreach (var control in blocks)
control.de_path();
iGameMode.Score_Add(this, new AddScoreArgs { score = (paths.Count + 2)*10 });
iGameMode?.Score_Add(this, new AddScoreArgs { score = (blocks.Count + 2) * 10 });
board.Total -= 2;
}
void playPanel_size_change()
{
var (width, height) = board.size;
@ -202,5 +248,34 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
for (int i = 0; i < height + 1; i++)
playPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
}
public void Exchange_Handler(object? sender, EventArgs e)
{
board.remake_board();
int[,] bd = board.Bd;
for (int i = 0; i < bd.GetLength(0); i++)
for (int j = 0; j < bd.GetLength(1); j++)
if (bd[i, j] == -1)
continue;
else
{
Control? control = playPanel.GetControlFromPosition(j, i);
if (control != null && control is Single_Block single_Block)
single_Block.Re_create(bd[i, j], null, null, null);
}
}
public void Search_Handler(object? sender, SearchEventArgs e)
{
if (e.set_search)
{
do_search = true;
set_tip();
}
else
{
do_search = false;
de_set_tip();
}
}
}
}

View File

@ -6,8 +6,14 @@ using System.Threading.Tasks;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public interface IBeSelected
public interface IGameControl
{
public void Selected_Handler(Single_Block sender, SelectedEventArgs e);
public void Exchange_Handler(object? sender, EventArgs e);
public void Search_Handler(object? sender, SearchEventArgs e);
}
public class SearchEventArgs:EventArgs
{
public bool set_search { get; set; } = false;//true : search
}
}

View File

@ -150,6 +150,7 @@
search.SizeMode = PictureBoxSizeMode.Zoom;
search.TabIndex = 9;
search.TabStop = false;
search.Click += search_Click;
//
// exchange
//
@ -161,6 +162,7 @@
exchange.SizeMode = PictureBoxSizeMode.Zoom;
exchange.TabIndex = 10;
exchange.TabStop = false;
exchange.Click += exchange_Click;
//
// Leisure_Mode
//

View File

@ -29,15 +29,26 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
int cur_score = 0;
int factor_val = 1;
int current_base = 0;
int search_left_time = 0;
bool search_mode = false;
Dictionary<int, double> decrease_per_level = Settings.decrease_per_level;
private void Timer_Tick(object? sender, EventArgs e)
{
left_time--;
BeginInvoke(() => time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0'));
if(search_mode)
{
search_left_time--;
if (search_left_time < 0)
{
search_mode = false;
gameControl.Search_Handler(this, new SearchEventArgs { set_search = false });
}
}
if (current_base <= 0)
{
if(factor_val>1)
if (factor_val > 1)
{
current_base = 100;
factor_val--;
@ -70,9 +81,9 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
{
cur_score += e.score * factor_val;
current_base += e.score;
while(current_base>100)
while (current_base > 100)
{
if(factor_val>=10)
if (factor_val >= 10)
{
factor_val = 10;
current_base = 100;
@ -83,7 +94,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
factor_val++;
}
}
BeginInvoke(()=>factor.Text = "x" + factor_val.ToString());
BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
BeginInvoke(() => energy_bar.Value = current_base);
BeginInvoke(() => score.Text = cur_score.ToString());
}
@ -123,5 +134,17 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
timer.Close();
Settings.form?.change_form(new Leisure_Mode_MenuForm());
}
private void exchange_Click(object sender, EventArgs e)
{
Task.Run(() => gameControl.Exchange_Handler(this, new EventArgs()));
}
private void search_Click(object sender, EventArgs e)
{
gameControl.Search_Handler(this, new SearchEventArgs { set_search = true});
search_mode = true;
search_left_time = Settings.search_left_time;
}
}
}

View File

@ -15,6 +15,8 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
public Leisure_Mode_MenuForm()
{
InitializeComponent();
Settings.audio_Processer.next_song();
Settings.audio_Processer.resume_song();
}
private void start_Game_Click(object sender, EventArgs e)

View File

@ -79,13 +79,21 @@ namespace CDSAE3_Lian_Lian_Kan
selected = false;
BackColor = nor_color;
}
Settings.Direction direction = Settings.Direction.none;
public void hint_path(Settings.Direction direction)
{
this.direction |= direction;
Image_change(Settings.get_tip_direction_Image(this.direction));
}
public void to_path(Settings.Direction direction)
{//TODO tube Image
Image_change(Settings.get_block_Image(0));
{
Image_change(Settings.get_direction_Image(direction));
direction = Settings.Direction.none;
}
public void de_path()
{
Image_change(Settings.trans_Image);
direction = Settings.Direction.none;
}
System.Timers.Timer? timer = null;
public void destroyAsync()
@ -98,7 +106,7 @@ namespace CDSAE3_Lian_Lian_Kan
timer.Elapsed += Image_Clear;
timer.Enabled = true;
}
Object locker = new object();
object locker = new object();
public void Image_Clear(object? sender, ElapsedEventArgs e)
{
timer?.Stop();
@ -116,9 +124,21 @@ namespace CDSAE3_Lian_Lian_Kan
catch(Exception)
{
Image_change(new_image);
//Console.WriteLine("test");
}
}
public void Re_create(int image, Color? default_backColor, Color? select_Color, (int, int)? pos)
{
if (block_id == image)
return;
block_id = image;
Image_change(Settings.get_block_Image(image));
if (default_backColor != null)
nor_color = (Color)default_backColor;
if(select_Color != null)
sel_color = (Color)select_Color;
if (pos != null)
position = ((int, int))pos;
}
public event SelectedEventHandler Selected;
}
public class SelectedEventArgs : EventArgs

View File

@ -90,6 +90,46 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Beginning_2 {
get {
object obj = ResourceManager.GetObject("C418___Beginning_2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Floating_Trees {
get {
object obj = ResourceManager.GetObject("C418___Floating_Trees", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Moog_City_2 {
get {
object obj = ResourceManager.GetObject("C418___Moog_City_2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] C418___Mutation {
get {
object obj = ResourceManager.GetObject("C418___Mutation", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -290,6 +330,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap last {
get {
object obj = ResourceManager.GetObject("last", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -310,6 +360,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap next {
get {
object obj = ResourceManager.GetObject("next", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -370,6 +430,156 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_d {
get {
object obj = ResourceManager.GetObject("tip_d", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_dl {
get {
object obj = ResourceManager.GetObject("tip_dl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_dlr {
get {
object obj = ResourceManager.GetObject("tip_dlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_dr {
get {
object obj = ResourceManager.GetObject("tip_dr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_l {
get {
object obj = ResourceManager.GetObject("tip_l", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_lr {
get {
object obj = ResourceManager.GetObject("tip_lr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_r {
get {
object obj = ResourceManager.GetObject("tip_r", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_u {
get {
object obj = ResourceManager.GetObject("tip_u", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ud {
get {
object obj = ResourceManager.GetObject("tip_ud", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_udl {
get {
object obj = ResourceManager.GetObject("tip_udl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_udlr {
get {
object obj = ResourceManager.GetObject("tip_udlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_udr {
get {
object obj = ResourceManager.GetObject("tip_udr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ul {
get {
object obj = ResourceManager.GetObject("tip_ul", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ulr {
get {
object obj = ResourceManager.GetObject("tip_ulr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap tip_ur {
get {
object obj = ResourceManager.GetObject("tip_ur", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -410,6 +620,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap udlr {
get {
object obj = ResourceManager.GetObject("udlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -450,16 +670,6 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap urdl {
get {
object obj = ResourceManager.GetObject("urdl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>

View File

@ -229,6 +229,9 @@
<data name="udl" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\udl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="udlr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\udlr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="udr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\udr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
@ -241,7 +244,67 @@
<data name="ur" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ur.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="urdl" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\urdl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="tip_d" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_d.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_dl" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_dl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_dlr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_dlr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_dr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_dr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_l" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_l.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_lr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_lr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_r" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_r.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_u" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_u.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_ud" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_ud.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_udl" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_udl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_udlr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_udlr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_udr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_udr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_ul" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_ul.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_ulr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_ulr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="tip_ur" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\tip_ur.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="C418___Beginning_2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\C418 - Beginning 2.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="C418___Floating_Trees" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\C418 - Floating Trees.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="C418___Moog_City_2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\C418 - Moog City 2.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="C418___Mutation" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\C418 - Mutation.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="last" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\last.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="next" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\next.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -1,16 +1,21 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Resources;
using System.Text;
using System.Threading.Tasks;
using CDSAE3_Lian_Lian_Kan.Board_funcs;
using CDSAE3_Lian_Lian_Kan.Forms;
using CDSAE3_Lian_Lian_Kan.Properties;
using CDSAE3_Lian_Lian_Kan.Sound;
namespace CDSAE3_Lian_Lian_Kan
{
public class Settings
public static class Settings
{
public static int left_time { get; set; } = 180;
public static int search_left_time { get; set; } = 20;
public enum Difficulty
{
easy = 0,
@ -34,7 +39,12 @@ namespace CDSAE3_Lian_Lian_Kan
up_right = 3,
up_left = 9,
down_right = 6,
down_left = 12
down_left = 12,
up_down_right = 7,
up_down_left = 13,
up_left_right = 11,
down_left_right = 14,
up_down_left_right = 15
}
public static Dictionary<int, double> decrease_per_level = new Dictionary<int, double> {
{1,100.0/60 },
@ -49,20 +59,28 @@ namespace CDSAE3_Lian_Lian_Kan
{10,100.0/3 }};
static int cus_height = 1, cus_width = 1;
public static Difficulty current_difficulty { get; set; } = Difficulty.easy;
public static Difficulty current_difficulty { get; set; } = Difficulty.normal;
public static Mode current_mode { get; set; }
public static Image trans_Image { get; set; } = Resources.trans;
public static (int, int) get_length_width() => current_difficulty != Difficulty.custom ? (7 * (1 + (int)current_difficulty), 4 * (1 + (int)current_difficulty)) : (cus_width,cus_height);
public static List<Image> block_Images { get; set; } = new List<Image> { Resources.Apple, Resources.Banana, Resources.Beetroot, Resources.Cherry, Resources.Corn, Resources.Eggplant, Resources.Grape, Resources.Pear, Resources.Strawberry, Resources.Watermelon };
public static List<Image> disappear_Images { get; set; } = new List<Image> { Resources.Gapple, Resources.Gbanana, Resources.Gbeetroot, Resources.Gcherry, Resources.Gcorn, Resources.Geggplant, Resources.Ggrape, Resources.Gpear, Resources.Gstrawberry, Resources.Gwatermelon };
public static List<Image> direction_Images { get; set; } = new List<Image> { Resources.trans, Resources.u, Resources.r , Resources.ur, Resources.d, Resources.ud, Resources.dr, Resources.udr, Resources.l, Resources.ul, Resources.lr, Resources.ulr, Resources.dl, Resources.udl, Resources.dlr, Resources.udlr};
public static List<Image> tip_direction_Image { get; set; } = new List<Image> { Resources.trans, Resources.tip_u, Resources.tip_r, Resources.tip_ur, Resources.tip_d, Resources.tip_ud, Resources.tip_dr, Resources.tip_udr, Resources.tip_l, Resources.tip_ul, Resources.tip_lr, Resources.tip_ulr, Resources.tip_dl, Resources.tip_udl, Resources.tip_dlr, Resources.tip_udlr };
public static Image get_block_Image(int t) => block_Images[t];
public static Image get_disappear_Images(int t) => disappear_Images[t];
public static Image get_direction_Image(Direction direction) => direction_Images[(int)direction];
public static int Images_size() => current_mode switch { Mode.fruit => 10, _ => 0, };
internal static Image get_tip_direction_Image(Direction direction) => tip_direction_Image[(int)direction];
public static LianLianKan? form { get; set; }
public static IBeSelected? game_form{ get; set; }//gameBoard
public static IGameControl? game_form{ get; set; }//gameBoard
public static IGameMode? game_mode_form { get; set; }//entireGame
public static Board board { get; set; } = new Board();
public static Color def_Color { get; set; } = Color.FromArgb(0, 0, 0, 0);
public static Color sel_Color { get; set; } = Color.FromArgb(0, 122, 204);
public static Dictionary<string, List<string>> musics { get; set; } = new Dictionary<string, List<string>> { { "C418", new List<string> { "C418 - Beginning 2", "C418 - Floating Trees", "C418 - Moog City 2", "C418 - Mutation" } } };
public static Audio_processer audio_Processer { get; set; } = new Audio_processer();
public static ResourceManager res_Manager { get; set; } = new ResourceManager("CDSAE3_Lian_Lian_Kan.Properties.Resources", typeof(Resources).Assembly);
public static CultureInfo res_Culture { get; set; } = new CultureInfo("en-US");
}
}

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@ -0,0 +1,164 @@
using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading.Tasks;
using CDSAE3_Lian_Lian_Kan.Properties;
using NAudio.Wave.SampleProviders;
namespace CDSAE3_Lian_Lian_Kan.Sound
{
public class Audio_processer
{
class Audio_File_Processor
{
private WaveChannel32? volumeStream;
private List<string> audioFiles = new List<string>();
string base_path;
int next_song = 0;
int volume = 90;
public Audio_File_Processor()
{
base_path = AppDomain.CurrentDomain.BaseDirectory;
}
internal void set_Albums(string s)=>audioFiles = Settings.musics.TryGetValue(s, out List<string>? val) ? val : new List<string>();
internal Wave16ToFloatProvider get_next_song()
{
volumeStream?.Close();
string name = audioFiles[next_song];
next_song++;
next_song %= audioFiles.Count;
name = name.Split('.').First().Replace(" ","_").Replace("-","_");
object obj = Settings.res_Manager.GetObject(name, Settings.res_Culture)!;
MemoryStream sound = new MemoryStream((byte[])obj);
MemoryStream ms = new MemoryStream(StreamToBytes(sound));
var ws = new Mp3FileReader(ms);
BlockAlignReductionStream blockAlignReductionStream = new BlockAlignReductionStream(ws);
Wave16ToFloatProvider wave16ToFloatProvider = new Wave16ToFloatProvider(blockAlignReductionStream);
wave16ToFloatProvider.Volume = volume / 100f;
return wave16ToFloatProvider;
}
internal Wave16ToFloatProvider get_last_song()
{
next_song = (next_song - 2 + audioFiles.Count) % audioFiles.Count;
return get_next_song();
}
internal void volume_change(int val)
{
volume = val;
if(volumeStream != null)
volumeStream.Volume = volume / 100f;
}
internal static byte[] StreamToBytes(Stream stream)
{
long originalPosition = 0;
if (stream.CanSeek)
{
originalPosition = stream.Position;
stream.Position = 0;
}
try
{
byte[] readBuffer = new byte[4096];
int totalBytesRead = 0;
int bytesRead;
while ((bytesRead = stream.Read(readBuffer, totalBytesRead, readBuffer.Length - totalBytesRead)) > 0)
{
totalBytesRead += bytesRead;
if (totalBytesRead == readBuffer.Length)
{
int nextByte = stream.ReadByte();
if (nextByte != -1)
{
byte[] temp = new byte[readBuffer.Length * 2];
Buffer.BlockCopy(readBuffer, 0, temp, 0, readBuffer.Length);
Buffer.SetByte(temp, totalBytesRead, (byte)nextByte);
readBuffer = temp;
totalBytesRead++;
}
}
}
byte[] buffer = readBuffer;
if (readBuffer.Length != totalBytesRead)
{
buffer = new byte[totalBytesRead];
Buffer.BlockCopy(readBuffer, 0, buffer, 0, totalBytesRead);
}
return buffer;
}
finally
{
if (stream.CanSeek)
{
stream.Position = originalPosition;
}
}
}
~Audio_File_Processor()
{
volumeStream?.Close();
}
}
private WaveOutEvent songOutputDevice;
private WaveOutEvent infoOutputDevice;
Audio_File_Processor audio_File_Processor = new Audio_File_Processor();
public Audio_processer()
{
songOutputDevice = new WaveOutEvent();
infoOutputDevice = new WaveOutEvent();
set_albums(get_albums().First());
}
private void OnPlaybackStopped(object? sender, StoppedEventArgs e)
{
next_song();
resume_song();
}
public void pause_song()=>songOutputDevice.Pause();
public void resume_song()=>songOutputDevice.Play();
public void last_song()
{
waveOutEvent_Provider(audio_File_Processor.get_last_song());
}
public void next_song()
{
waveOutEvent_Provider(audio_File_Processor.get_next_song());
}
/// <summary>
/// 切换音乐
/// </summary>
/// <param name="waveChannel32"></param>
private void waveOutEvent_Provider(Wave16ToFloatProvider wave16ToFloatProvider)
{
songOutputDevice.Stop();
songOutputDevice.Dispose();
songOutputDevice = new WaveOutEvent();
songOutputDevice.Init(wave16ToFloatProvider);
songOutputDevice.PlaybackStopped += OnPlaybackStopped;
}
/// <summary>
/// 调整音乐音量
/// </summary>
/// <param name="val">音量大小 1-100</param>
public void volume_change(int val)=> audio_File_Processor.volume_change(val);
public List<string> get_albums() => Settings.musics.Select(x => x.Key).ToList();
public void set_albums(string s)
{
audio_File_Processor.set_Albums(s);
}
~Audio_processer()
{
songOutputDevice.Dispose();
infoOutputDevice.Dispose();
}
}
}