开写新Board!!

This commit is contained in:
lichx 2024-04-02 23:14:34 +08:00
parent 5b1d474cfd
commit e0a212af0f
11 changed files with 418 additions and 101 deletions

View File

@ -6,15 +6,15 @@ using System.Threading.Tasks;
using System.Xml;
using CDSAE3_Lian_Lian_Kan;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
namespace CDSAE3_Lian_Lian_Kan.Board_funcs
namespace CDSAE3_Lian_Lian_Kan.Boards
{
public partial class Board:IBoard
{
private int[,] Bd = { { } };//y,x
public Dictionary<int, List<(int, int)>> board_Index { get; } = new Dictionary<int, List<(int, int)>>();
public int[] Vals_per_Image { get; set; } = { };
public int total;
public int Total
private Dictionary<int, List<(int, int)>> board_Index = new Dictionary<int, List<(int, int)>>();
private int[] Vals_per_Image { get; set; } = Array.Empty<int>();
private int total;
private int Total
{
get
{
@ -23,13 +23,13 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
set
{
total = value;
if (total == 0)
if (Total == 0)
Etcs.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
}
}
public int[,] make_board()
private Board_funcs board_Funcs = new Board_funcs();
public int[,] make_board()//Size from Etcs.get_length_width()
{
var rand = new Random();
size = Etcs.get_length_width();
var (width, height) = size;
Bd = new int[height + 2, width + 2];
@ -41,60 +41,13 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
sum--;
total = sum;
int types = Etcs.Images_size();
Vals_per_Image = new int[types];
int single = sum / types;
for (int k = sum; k > 0; k -= 2)
{
int t = rand.Next(0, types);
if (Vals_per_Image[t] >= 1.5 * single)
{
k += 2;
continue;
}
Vals_per_Image[t] += 2;
}
Vals_per_Image = board_Funcs.get_vals_per_image(Total, types);
int last_val = -1;
int cur_width = 1, cur_height = 1;
var temp_val_per_Image = (int[])Vals_per_Image.Clone();
int last_val = -1;
Func<int> getval = () =>
{
int not_zero = 0;
foreach (int x in temp_val_per_Image)
if (x != 0)
{
not_zero++;
if (not_zero > 1)
break;
}
if (not_zero <= 1)
{
int k = 0;
for(int i=0;i<temp_val_per_Image.Length;i++)
if (temp_val_per_Image[i]!=0)
{
k = i;
break;
}
temp_val_per_Image[k]--;
return k;
}
int t = rand.Next(0, types);
if (temp_val_per_Image[t] <= 0 || t == last_val)
{
int i = (t + 1) % types;
for (; temp_val_per_Image[i] <= 0 || i == last_val; i %= types)
i++;
temp_val_per_Image[i]--;
last_val = i;
return i;
}
temp_val_per_Image[t]--;
last_val = t;
return t;
};
for (int i = 0; i < sum; i++)
{
Bd[cur_height, cur_width] = getval();
Bd[cur_height, cur_width] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
index.Add((cur_width, cur_height));
else
@ -117,41 +70,11 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
int height = Bd.GetLength(0);
int width = Bd.GetLength(1);
int last_val = -1;
Func<int> getval = () =>
{
int not_zero = 0;
foreach (int x in temp_val_per_Image)
if (x != 0)
{
not_zero++;
if (not_zero > 1)
break;
}
if (not_zero <= 1)
{
int k = temp_val_per_Image.Single(x => x != 0);
temp_val_per_Image[k]--;
return k;
}
int t = rand.Next(0, types);
if (temp_val_per_Image[t] == 0 || t == last_val)
{
int i = (t + 1) % types;
for (; temp_val_per_Image[i] == 0 || i == last_val; i %= types)
i++;
temp_val_per_Image[i]--;
last_val = i;
return i;
}
temp_val_per_Image[t]--;
last_val = t;
return t;
};
for (int i = 0; i < height; i++)
for (int j = 0; j < width; j++)
if (Bd[i, j] != -1)
{
Bd[i, j] = getval();
Bd[i, j] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
if (board_Index.TryGetValue(Bd[i, j], out var index))
index.Add((j, i));
else
@ -336,10 +259,10 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
if (!board_Index[type].Remove((x, y)))
throw new Exception("Val not Found in board_Index");
Vals_per_Image[type]--;
Total--;
}
}
internal List<List<(int, int)>> get_tip((int, int) start)
public List<List<(int, int)>> get_tip((int, int) start)
{
List<List<(int, int)>> ans = new List<List<(int, int)>>();
if (board_Index.TryGetValue(Bd[start.Item2, start.Item1], out var tip))
@ -352,6 +275,5 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
return ans;
}
public (int, int) size { get; set; }//width,height
public Etcs.Mode mode { get; set; }
}
}

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@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CDSAE3_Lian_Lian_Kan.Boards
{
internal class Board_funcs
{
private Random random = new Random();
internal int getval(ref int[] temp_val_per_Image,ref int last_val,int types)
{
int not_zero = 0;
foreach (int x in temp_val_per_Image)
if (x != 0)
{
not_zero++;
if (not_zero > 1)
break;
}
if (not_zero <= 1)
{
int k = 0;
for (int i = 0; i < temp_val_per_Image.Length; i++)
if (temp_val_per_Image[i] != 0)
{
k = i;
break;
}
temp_val_per_Image[k]--;
return k;
}
int t = random.Next(0, types);
if (temp_val_per_Image[t] <= 0 || t == last_val)
{
int i = (t + 1) % types;
for (; temp_val_per_Image[i] <= 0 || i == last_val; i %= types)
i++;
temp_val_per_Image[i]--;
last_val = i;
return i;
}
temp_val_per_Image[t]--;
last_val = t;
return t;
}
internal int[] get_vals_per_image(int total,int type_num)
{
int[] vals_per_Image= new int[type_num];
int single = total / type_num;
for (int k = total; k > 0; k -= 2)
{
int t = random.Next(0, type_num);
if (vals_per_Image[t] >= 1.5 * single)
{
k += 2;
continue;
}
vals_per_Image[t] += 2;
}
return vals_per_Image;
}
}
}

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@ -0,0 +1,133 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CDSAE3_Lian_Lian_Kan.Boards
{
internal class Graph_Board : IBoard
{
class Node
{
public Node? LNode, RNode, UNode, DNode;
public int x, y;
public int value;
public Node(int x, int y, int value)
{
this.x = x;
this.y = y;
this.value = value;
LNode = RNode = UNode = DNode = null;
}
public Node(Node? lNode, Node? rNode, Node? uNode, Node? dNode, int x, int y, int value)
{
LNode = lNode;
RNode = rNode;
UNode = uNode;
DNode = dNode;
this.x = x;
this.y = y;
this.value = value;
}
}
public (int, int) size { get; set; }//width,height
Dictionary<(int,int),Node>Index = new Dictionary<(int,int), Node>();//width,height
private Dictionary<int, List<(int, int)>> board_Index = new Dictionary<int, List<(int, int)>>();
Board_funcs board_Funcs = new Board_funcs();
private int total;
private int Total
{
get
{
return total;
}
set
{
total = value;
if (Total == 0)
Etcs.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
}
}
private int[] Vals_per_Image { get; set; } = Array.Empty<int>();
public void decrease(params (int, int)[] poss)
{
foreach (var (x, y) in poss)
{
int type = Index[(x, y)].value;
if (!Index.Remove((x, y)))
throw new Exception("Val not Found in Index");
if (!board_Index[type].Remove((x, y)))
throw new Exception("Val not Found in board_Index");
Vals_per_Image[type]--;
Total--;
}
}
public List<List<(int, int)>> get_tip((int, int) start)
{
throw new NotImplementedException();
}
public int[,] make_board()
{
size = Etcs.get_length_width();
var (width, height) = size;
int[,]Bd = new int[height + 2, width + 2];
for (int i = 0; i < height + 2; i++)
for (int j = 0; j < width + 2; j++)
Bd[i, j] = -1;
int sum = width * height;
if (sum % 2 != 0)
sum--;
total = sum;
int types = Etcs.Images_size();
Vals_per_Image = board_Funcs.get_vals_per_image(Total, types);
int last_val = -1;
int cur_width = 1, cur_height = 1;
var temp_val_per_Image = (int[])Vals_per_Image.Clone();
for (int i = 0; i < sum; i++)
{
Bd[cur_height, cur_width] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
index.Add((cur_width, cur_height));
else
board_Index.Add(Bd[cur_height, cur_width], new List<(int, int)> { (cur_width, cur_height) });
Index.Add((cur_width, cur_height), new Node(cur_width, cur_height, Bd[cur_height, cur_width]));
cur_width++;
if (cur_width > width)
{
cur_height++;
cur_width = 1;
}
}
foreach(var (index,node)in Index)
{
if (Index.TryGetValue((node.x - 1, node.y), out var lnode))
node.LNode = lnode;
if (Index.TryGetValue((node.x + 1, node.y), out var rnode))
node.RNode = rnode;
if (Index.TryGetValue((node.x, node.y - 1), out var unode))
node.UNode = unode;
if (Index.TryGetValue((node.x, node.y + 1), out var dnode))
node.DNode = dnode;
Index[index] = node;
}
return Bd;
}
public int[,] remake_board()
{
throw new NotImplementedException();
}
public (bool, List<(int, int)>?) test((int, int) a, (int, int) b)
{
throw new NotImplementedException();
}
}
}

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CDSAE3_Lian_Lian_Kan.Board_funcs
namespace CDSAE3_Lian_Lian_Kan.Boards
{
internal interface IBoard
{
@ -12,8 +12,7 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
public int[,] remake_board();
public (bool, List<(int, int)>?) test((int, int) a, (int, int) b);
public void decrease(params (int, int)[] poss);
public List<List<(int, int)>> get_tip((int, int) start);
public (int, int) size { get; set; }//width,height
}
}

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@ -5,7 +5,7 @@ using System.Linq;
using System.Resources;
using System.Text;
using System.Threading.Tasks;
using CDSAE3_Lian_Lian_Kan.Board_funcs;
using CDSAE3_Lian_Lian_Kan.Boards;
using CDSAE3_Lian_Lian_Kan.Forms;
using CDSAE3_Lian_Lian_Kan.Properties;
using CDSAE3_Lian_Lian_Kan.Sound;

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@ -1,4 +1,4 @@
using CDSAE3_Lian_Lian_Kan.Board_funcs;
using CDSAE3_Lian_Lian_Kan.Boards;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@ -234,7 +234,6 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
foreach (var control in blocks)
control.de_path();
iGameMode?.Score_Add(this, new AddScoreArgs { score = (blocks.Count + 2) * 10 });
board.Total -= 2;
}
void playPanel_size_change()
{

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@ -7,7 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CDSAE3_Lian_Lian_Kan.Board_funcs;
using CDSAE3_Lian_Lian_Kan.Boards;
namespace CDSAE3_Lian_Lian_Kan.Forms
{

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@ -0,0 +1,45 @@
namespace CDSAE3_Lian_Lian_Kan.Forms
{
partial class Setting
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Setting
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(756, 571);
Name = "Setting";
Text = "Setting";
ResumeLayout(false);
}
#endregion
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class Setting : Form
{
public Setting()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
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<resheader name="version">
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,5 +1,6 @@
using CDSAE3_Lian_Lian_Kan.Forms;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
@ -115,9 +116,22 @@ namespace CDSAE3_Lian_Lian_Kan
timer?.Stop();
Image_change(Etcs.trans_Image);
}
ConcurrentQueue<Image>images_queue = new ConcurrentQueue<Image>();
Thread? Image_setting_thread;
public void Image_change(Image new_image)
{
images_queue.Enqueue(new_image);
if(Image_setting_thread == null || !Image_setting_thread.IsAlive)
{
Image_setting_thread = new Thread(() =>
{
while (images_queue.TryDequeue(out Image? image))
{
Image_set(image);
}
});
Image_setting_thread.Start();
}
}
private void Image_set(Image image)
{