开写新Board!!
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@ -6,15 +6,15 @@ using System.Threading.Tasks;
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using System.Xml;
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using CDSAE3_Lian_Lian_Kan;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
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namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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namespace CDSAE3_Lian_Lian_Kan.Boards
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{
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public partial class Board:IBoard
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{
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private int[,] Bd = { { } };//y,x
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public Dictionary<int, List<(int, int)>> board_Index { get; } = new Dictionary<int, List<(int, int)>>();
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public int[] Vals_per_Image { get; set; } = { };
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public int total;
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public int Total
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private Dictionary<int, List<(int, int)>> board_Index = new Dictionary<int, List<(int, int)>>();
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private int[] Vals_per_Image { get; set; } = Array.Empty<int>();
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private int total;
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private int Total
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{
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get
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{
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@ -23,13 +23,13 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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set
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{
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total = value;
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if (total == 0)
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if (Total == 0)
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Etcs.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
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}
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}
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public int[,] make_board()
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private Board_funcs board_Funcs = new Board_funcs();
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public int[,] make_board()//Size from Etcs.get_length_width()
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{
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var rand = new Random();
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size = Etcs.get_length_width();
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var (width, height) = size;
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Bd = new int[height + 2, width + 2];
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@ -41,60 +41,13 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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sum--;
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total = sum;
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int types = Etcs.Images_size();
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Vals_per_Image = new int[types];
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int single = sum / types;
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for (int k = sum; k > 0; k -= 2)
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{
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int t = rand.Next(0, types);
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if (Vals_per_Image[t] >= 1.5 * single)
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{
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k += 2;
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continue;
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}
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Vals_per_Image[t] += 2;
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}
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Vals_per_Image = board_Funcs.get_vals_per_image(Total, types);
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int last_val = -1;
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int cur_width = 1, cur_height = 1;
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var temp_val_per_Image = (int[])Vals_per_Image.Clone();
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int last_val = -1;
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Func<int> getval = () =>
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{
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int not_zero = 0;
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foreach (int x in temp_val_per_Image)
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if (x != 0)
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{
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not_zero++;
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if (not_zero > 1)
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break;
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}
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if (not_zero <= 1)
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{
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int k = 0;
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for(int i=0;i<temp_val_per_Image.Length;i++)
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if (temp_val_per_Image[i]!=0)
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{
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k = i;
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break;
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}
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temp_val_per_Image[k]--;
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return k;
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}
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int t = rand.Next(0, types);
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if (temp_val_per_Image[t] <= 0 || t == last_val)
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{
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int i = (t + 1) % types;
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for (; temp_val_per_Image[i] <= 0 || i == last_val; i %= types)
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i++;
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temp_val_per_Image[i]--;
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last_val = i;
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return i;
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}
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temp_val_per_Image[t]--;
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last_val = t;
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return t;
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};
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for (int i = 0; i < sum; i++)
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{
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Bd[cur_height, cur_width] = getval();
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Bd[cur_height, cur_width] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
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if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
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index.Add((cur_width, cur_height));
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else
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@ -117,41 +70,11 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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int height = Bd.GetLength(0);
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int width = Bd.GetLength(1);
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int last_val = -1;
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Func<int> getval = () =>
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{
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int not_zero = 0;
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foreach (int x in temp_val_per_Image)
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if (x != 0)
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{
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not_zero++;
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if (not_zero > 1)
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break;
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}
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if (not_zero <= 1)
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{
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int k = temp_val_per_Image.Single(x => x != 0);
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temp_val_per_Image[k]--;
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return k;
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}
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int t = rand.Next(0, types);
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if (temp_val_per_Image[t] == 0 || t == last_val)
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{
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int i = (t + 1) % types;
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for (; temp_val_per_Image[i] == 0 || i == last_val; i %= types)
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i++;
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temp_val_per_Image[i]--;
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last_val = i;
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return i;
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}
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temp_val_per_Image[t]--;
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last_val = t;
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return t;
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};
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for (int i = 0; i < height; i++)
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for (int j = 0; j < width; j++)
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if (Bd[i, j] != -1)
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{
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Bd[i, j] = getval();
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Bd[i, j] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
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if (board_Index.TryGetValue(Bd[i, j], out var index))
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index.Add((j, i));
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else
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@ -336,10 +259,10 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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if (!board_Index[type].Remove((x, y)))
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throw new Exception("Val not Found in board_Index");
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Vals_per_Image[type]--;
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Total--;
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}
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}
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internal List<List<(int, int)>> get_tip((int, int) start)
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public List<List<(int, int)>> get_tip((int, int) start)
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{
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List<List<(int, int)>> ans = new List<List<(int, int)>>();
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if (board_Index.TryGetValue(Bd[start.Item2, start.Item1], out var tip))
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@ -352,6 +275,5 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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return ans;
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}
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public (int, int) size { get; set; }//width,height
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public Etcs.Mode mode { get; set; }
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}
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}
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@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CDSAE3_Lian_Lian_Kan.Boards
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{
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internal class Board_funcs
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{
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private Random random = new Random();
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internal int getval(ref int[] temp_val_per_Image,ref int last_val,int types)
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{
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int not_zero = 0;
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foreach (int x in temp_val_per_Image)
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if (x != 0)
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{
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not_zero++;
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if (not_zero > 1)
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break;
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}
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if (not_zero <= 1)
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{
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int k = 0;
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for (int i = 0; i < temp_val_per_Image.Length; i++)
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if (temp_val_per_Image[i] != 0)
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{
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k = i;
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break;
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}
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temp_val_per_Image[k]--;
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return k;
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}
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int t = random.Next(0, types);
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if (temp_val_per_Image[t] <= 0 || t == last_val)
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{
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int i = (t + 1) % types;
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for (; temp_val_per_Image[i] <= 0 || i == last_val; i %= types)
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i++;
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temp_val_per_Image[i]--;
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last_val = i;
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return i;
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}
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temp_val_per_Image[t]--;
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last_val = t;
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return t;
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}
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internal int[] get_vals_per_image(int total,int type_num)
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{
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int[] vals_per_Image= new int[type_num];
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int single = total / type_num;
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for (int k = total; k > 0; k -= 2)
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{
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int t = random.Next(0, type_num);
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if (vals_per_Image[t] >= 1.5 * single)
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{
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k += 2;
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continue;
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}
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vals_per_Image[t] += 2;
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}
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return vals_per_Image;
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}
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}
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}
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@ -0,0 +1,133 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CDSAE3_Lian_Lian_Kan.Boards
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{
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internal class Graph_Board : IBoard
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{
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class Node
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{
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public Node? LNode, RNode, UNode, DNode;
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public int x, y;
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public int value;
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public Node(int x, int y, int value)
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{
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this.x = x;
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this.y = y;
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this.value = value;
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LNode = RNode = UNode = DNode = null;
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}
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public Node(Node? lNode, Node? rNode, Node? uNode, Node? dNode, int x, int y, int value)
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{
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LNode = lNode;
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RNode = rNode;
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UNode = uNode;
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DNode = dNode;
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this.x = x;
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this.y = y;
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this.value = value;
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}
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}
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public (int, int) size { get; set; }//width,height
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Dictionary<(int,int),Node>Index = new Dictionary<(int,int), Node>();//width,height
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private Dictionary<int, List<(int, int)>> board_Index = new Dictionary<int, List<(int, int)>>();
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Board_funcs board_Funcs = new Board_funcs();
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private int total;
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private int Total
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{
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get
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{
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return total;
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}
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set
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{
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total = value;
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if (Total == 0)
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Etcs.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
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}
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}
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private int[] Vals_per_Image { get; set; } = Array.Empty<int>();
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public void decrease(params (int, int)[] poss)
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{
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foreach (var (x, y) in poss)
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{
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int type = Index[(x, y)].value;
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if (!Index.Remove((x, y)))
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throw new Exception("Val not Found in Index");
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if (!board_Index[type].Remove((x, y)))
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throw new Exception("Val not Found in board_Index");
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Vals_per_Image[type]--;
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Total--;
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}
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}
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public List<List<(int, int)>> get_tip((int, int) start)
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{
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throw new NotImplementedException();
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}
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public int[,] make_board()
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{
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size = Etcs.get_length_width();
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var (width, height) = size;
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int[,]Bd = new int[height + 2, width + 2];
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for (int i = 0; i < height + 2; i++)
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for (int j = 0; j < width + 2; j++)
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Bd[i, j] = -1;
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int sum = width * height;
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if (sum % 2 != 0)
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sum--;
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total = sum;
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int types = Etcs.Images_size();
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Vals_per_Image = board_Funcs.get_vals_per_image(Total, types);
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int last_val = -1;
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int cur_width = 1, cur_height = 1;
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var temp_val_per_Image = (int[])Vals_per_Image.Clone();
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for (int i = 0; i < sum; i++)
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{
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Bd[cur_height, cur_width] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
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if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
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index.Add((cur_width, cur_height));
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else
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board_Index.Add(Bd[cur_height, cur_width], new List<(int, int)> { (cur_width, cur_height) });
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Index.Add((cur_width, cur_height), new Node(cur_width, cur_height, Bd[cur_height, cur_width]));
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cur_width++;
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if (cur_width > width)
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{
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cur_height++;
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cur_width = 1;
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}
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}
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foreach(var (index,node)in Index)
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{
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if (Index.TryGetValue((node.x - 1, node.y), out var lnode))
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node.LNode = lnode;
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if (Index.TryGetValue((node.x + 1, node.y), out var rnode))
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node.RNode = rnode;
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if (Index.TryGetValue((node.x, node.y - 1), out var unode))
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node.UNode = unode;
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if (Index.TryGetValue((node.x, node.y + 1), out var dnode))
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node.DNode = dnode;
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Index[index] = node;
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}
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return Bd;
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}
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public int[,] remake_board()
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{
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throw new NotImplementedException();
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}
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public (bool, List<(int, int)>?) test((int, int) a, (int, int) b)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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namespace CDSAE3_Lian_Lian_Kan.Boards
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{
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internal interface IBoard
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{
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@ -12,8 +12,7 @@ namespace CDSAE3_Lian_Lian_Kan.Board_funcs
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public int[,] remake_board();
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public (bool, List<(int, int)>?) test((int, int) a, (int, int) b);
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public void decrease(params (int, int)[] poss);
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public List<List<(int, int)>> get_tip((int, int) start);
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public (int, int) size { get; set; }//width,height
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}
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}
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Resources;
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using System.Text;
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using System.Threading.Tasks;
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using CDSAE3_Lian_Lian_Kan.Board_funcs;
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using CDSAE3_Lian_Lian_Kan.Boards;
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using CDSAE3_Lian_Lian_Kan.Forms;
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using CDSAE3_Lian_Lian_Kan.Properties;
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using CDSAE3_Lian_Lian_Kan.Sound;
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|
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@ -1,4 +1,4 @@
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using CDSAE3_Lian_Lian_Kan.Board_funcs;
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using CDSAE3_Lian_Lian_Kan.Boards;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@ -234,7 +234,6 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
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foreach (var control in blocks)
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control.de_path();
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iGameMode?.Score_Add(this, new AddScoreArgs { score = (blocks.Count + 2) * 10 });
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board.Total -= 2;
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}
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void playPanel_size_change()
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{
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|
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|
@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using CDSAE3_Lian_Lian_Kan.Board_funcs;
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using CDSAE3_Lian_Lian_Kan.Boards;
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namespace CDSAE3_Lian_Lian_Kan.Forms
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{
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|
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@ -0,0 +1,45 @@
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namespace CDSAE3_Lian_Lian_Kan.Forms
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{
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partial class Setting
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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SuspendLayout();
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//
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// Setting
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//
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AutoScaleDimensions = new SizeF(11F, 24F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(756, 571);
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Name = "Setting";
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Text = "Setting";
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ResumeLayout(false);
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}
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#endregion
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}
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}
|
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@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public partial class Setting : Form
|
||||
{
|
||||
public Setting()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,5 +1,6 @@
|
|||
using CDSAE3_Lian_Lian_Kan.Forms;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
|
@ -115,9 +116,22 @@ namespace CDSAE3_Lian_Lian_Kan
|
|||
timer?.Stop();
|
||||
Image_change(Etcs.trans_Image);
|
||||
}
|
||||
ConcurrentQueue<Image>images_queue = new ConcurrentQueue<Image>();
|
||||
Thread? Image_setting_thread;
|
||||
public void Image_change(Image new_image)
|
||||
{
|
||||
|
||||
images_queue.Enqueue(new_image);
|
||||
if(Image_setting_thread == null || !Image_setting_thread.IsAlive)
|
||||
{
|
||||
Image_setting_thread = new Thread(() =>
|
||||
{
|
||||
while (images_queue.TryDequeue(out Image? image))
|
||||
{
|
||||
Image_set(image);
|
||||
}
|
||||
});
|
||||
Image_setting_thread.Start();
|
||||
}
|
||||
}
|
||||
private void Image_set(Image image)
|
||||
{
|
||||
|
|
Reference in New Issue