//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace CDSAE3_Lian_Lian_Kan.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CDSAE3_Lian_Lian_Kan.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性,对 /// 使用此强类型资源类的所有资源查找执行重写。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Ambient { get { object obj = ResourceManager.GetObject("Ambient", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Apple { get { object obj = ResourceManager.GetObject("Apple", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Banana { get { object obj = ResourceManager.GetObject("Banana", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Beetroot { get { object obj = ResourceManager.GetObject("Beetroot", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA1 { get { object obj = ResourceManager.GetObject("breakA1", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA2 { get { object obj = ResourceManager.GetObject("breakA2", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA3 { get { object obj = ResourceManager.GetObject("breakA3", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA4 { get { object obj = ResourceManager.GetObject("breakA4", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA5 { get { object obj = ResourceManager.GetObject("breakA5", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA6 { get { object obj = ResourceManager.GetObject("breakA6", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA7 { get { object obj = ResourceManager.GetObject("breakA7", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] breakA8 { get { object obj = ResourceManager.GetObject("breakA8", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] C418___Beginning_2 { get { object obj = ResourceManager.GetObject("C418___Beginning_2", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] C418___Floating_Trees { get { object obj = ResourceManager.GetObject("C418___Floating_Trees", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] C418___Moog_City_2 { get { object obj = ResourceManager.GetObject("C418___Moog_City_2", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] C418___Mutation { get { object obj = ResourceManager.GetObject("C418___Mutation", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Cherry { get { object obj = ResourceManager.GetObject("Cherry", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Corn { get { object obj = ResourceManager.GetObject("Corn", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap cpp { get { object obj = ResourceManager.GetObject("cpp", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap cSharp { get { object obj = ResourceManager.GetObject("cSharp", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap d { get { object obj = ResourceManager.GetObject("d", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap dl { get { object obj = ResourceManager.GetObject("dl", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap dlr { get { object obj = ResourceManager.GetObject("dlr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap dr { get { object obj = ResourceManager.GetObject("dr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Eggplant { get { object obj = ResourceManager.GetObject("Eggplant", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap exchange { get { object obj = ResourceManager.GetObject("exchange", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] failed { get { object obj = ResourceManager.GetObject("failed", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Fern { get { object obj = ResourceManager.GetObject("Fern", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Fruit_MenuTheme { get { object obj = ResourceManager.GetObject("Fruit_MenuTheme", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gapple { get { object obj = ResourceManager.GetObject("Gapple", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gbanana { get { object obj = ResourceManager.GetObject("Gbanana", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gbeetroot { get { object obj = ResourceManager.GetObject("Gbeetroot", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gcherry { get { object obj = ResourceManager.GetObject("Gcherry", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gcorn { get { object obj = ResourceManager.GetObject("Gcorn", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gcpp { get { object obj = ResourceManager.GetObject("Gcpp", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap GcSharp { get { object obj = ResourceManager.GetObject("GcSharp", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Geggplant { get { object obj = ResourceManager.GetObject("Geggplant", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Ggo { get { object obj = ResourceManager.GetObject("Ggo", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Ggrape { get { object obj = ResourceManager.GetObject("Ggrape", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gjava { get { object obj = ResourceManager.GetObject("Gjava", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gkotlin { get { object obj = ResourceManager.GetObject("Gkotlin", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap go { get { object obj = ResourceManager.GetObject("go", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gpear { get { object obj = ResourceManager.GetObject("Gpear", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gpython { get { object obj = ResourceManager.GetObject("Gpython", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Grape { get { object obj = ResourceManager.GetObject("Grape", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gruby { get { object obj = ResourceManager.GetObject("Gruby", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Grust { get { object obj = ResourceManager.GetObject("Grust", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gstrawberry { get { object obj = ResourceManager.GetObject("Gstrawberry", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gvue { get { object obj = ResourceManager.GetObject("Gvue", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Gwatermelon { get { object obj = ResourceManager.GetObject("Gwatermelon", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] HitSong { get { object obj = ResourceManager.GetObject("HitSong", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap java { get { object obj = ResourceManager.GetObject("java", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap kotlin { get { object obj = ResourceManager.GetObject("kotlin", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap l { get { object obj = ResourceManager.GetObject("l", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap last { get { object obj = ResourceManager.GetObject("last", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap left_arrow { get { object obj = ResourceManager.GetObject("left-arrow", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap lr { get { object obj = ResourceManager.GetObject("lr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Message { get { object obj = ResourceManager.GetObject("Message", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap next { get { object obj = ResourceManager.GetObject("next", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap pause { get { object obj = ResourceManager.GetObject("pause", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Pear { get { object obj = ResourceManager.GetObject("Pear", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap play_buttton { get { object obj = ResourceManager.GetObject("play-buttton", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap python { get { object obj = ResourceManager.GetObject("python", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap r { get { object obj = ResourceManager.GetObject("r", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ruby { get { object obj = ResourceManager.GetObject("ruby", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap rust { get { object obj = ResourceManager.GetObject("rust", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Advesperascit { get { object obj = ResourceManager.GetObject("Sea_Power___Advesperascit", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Burn__Baby__Burn { get { object obj = ResourceManager.GetObject("Sea_Power___Burn__Baby__Burn", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Detective_Arriving_on_the_Scene { get { object obj = ResourceManager.GetObject("Sea_Power___Detective_Arriving_on_the_Scene", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Disco_Elysium__Pt_1 { get { object obj = ResourceManager.GetObject("Sea_Power___Disco_Elysium__Pt_1", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Disco_Elysium__Pt_2 { get { object obj = ResourceManager.GetObject("Sea_Power___Disco_Elysium__Pt_2", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Ecstatic_Vibrations__Totally_Transcendent { get { object obj = ResourceManager.GetObject("Sea_Power___Ecstatic_Vibrations__Totally_Transcendent", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Hope_in_Work_and_Joy_in_Leisure { get { object obj = ResourceManager.GetObject("Sea_Power___Hope_in_Work_and_Joy_in_Leisure", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Ignus_Nilsen_Waltz { get { object obj = ResourceManager.GetObject("Sea_Power___Ignus_Nilsen_Waltz", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Instrument_of_Surrender { get { object obj = ResourceManager.GetObject("Sea_Power___Instrument_of_Surrender", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Krenel__Downwell__Somatosensor { get { object obj = ResourceManager.GetObject("Sea_Power___Krenel__Downwell__Somatosensor", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___La_Revacholiere { get { object obj = ResourceManager.GetObject("Sea_Power___La_Revacholiere", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Live_With_Me { get { object obj = ResourceManager.GetObject("Sea_Power___Live_With_Me", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Martinaise__Terminal_B { get { object obj = ResourceManager.GetObject("Sea_Power___Martinaise__Terminal_B", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Miss_Oranje_Disco_Dancer { get { object obj = ResourceManager.GetObject("Sea_Power___Miss_Oranje_Disco_Dancer", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Off_We_Go_Into_the_Wild_Pale_Yonder { get { object obj = ResourceManager.GetObject("Sea_Power___Off_We_Go_Into_the_Wild_Pale_Yonder", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Ployhedrons { get { object obj = ResourceManager.GetObject("Sea_Power___Ployhedrons", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Precinct_41_Major_Crime_Unit { get { object obj = ResourceManager.GetObject("Sea_Power___Precinct_41_Major_Crime_Unit", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Rue_de_Saint_Gislaine { get { object obj = ResourceManager.GetObject("Sea_Power___Rue_de_Saint_Gislaine", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Saint_Brune_1147 { get { object obj = ResourceManager.GetObject("Sea_Power___Saint_Brune_1147", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___The_Cryptozoologists { get { object obj = ResourceManager.GetObject("Sea_Power___The_Cryptozoologists", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___The_Doomed_Commercial_Area { get { object obj = ResourceManager.GetObject("Sea_Power___The_Doomed_Commercial_Area", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___The_Field_Autopsy { get { object obj = ResourceManager.GetObject("Sea_Power___The_Field_Autopsy", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___The_Insulindian_Miracle { get { object obj = ResourceManager.GetObject("Sea_Power___The_Insulindian_Miracle", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Tiger_King { get { object obj = ResourceManager.GetObject("Sea_Power___Tiger_King", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___We_Are_Not_Checkmated { get { object obj = ResourceManager.GetObject("Sea_Power___We_Are_Not_Checkmated", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Whirling_In_Rags_12Pm { get { object obj = ResourceManager.GetObject("Sea_Power___Whirling_In_Rags_12Pm", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Whirling_in_Rags_8am { get { object obj = ResourceManager.GetObject("Sea_Power___Whirling_in_Rags_8am", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Whirling_in_Rags_8pm { get { object obj = ResourceManager.GetObject("Sea_Power___Whirling_in_Rags_8pm", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Your_Body_Betrays_Your_Degeneracy { get { object obj = ResourceManager.GetObject("Sea_Power___Your_Body_Betrays_Your_Degeneracy", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Sea_Power___Zaum { get { object obj = ResourceManager.GetObject("Sea_Power___Zaum", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap search { get { object obj = ResourceManager.GetObject("search", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] songInfoShow { get { object obj = ResourceManager.GetObject("songInfoShow", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] sources { get { object obj = ResourceManager.GetObject("sources", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Strawberry { get { object obj = ResourceManager.GetObject("Strawberry", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] Tatsh___Xenolith { get { object obj = ResourceManager.GetObject("Tatsh___Xenolith", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_d { get { object obj = ResourceManager.GetObject("tip_d", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_dl { get { object obj = ResourceManager.GetObject("tip_dl", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_dlr { get { object obj = ResourceManager.GetObject("tip_dlr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_dr { get { object obj = ResourceManager.GetObject("tip_dr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_l { get { object obj = ResourceManager.GetObject("tip_l", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_lr { get { object obj = ResourceManager.GetObject("tip_lr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_r { get { object obj = ResourceManager.GetObject("tip_r", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_u { get { object obj = ResourceManager.GetObject("tip_u", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_ud { get { object obj = ResourceManager.GetObject("tip_ud", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_udl { get { object obj = ResourceManager.GetObject("tip_udl", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_udlr { get { object obj = ResourceManager.GetObject("tip_udlr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_udr { get { object obj = ResourceManager.GetObject("tip_udr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_ul { get { object obj = ResourceManager.GetObject("tip_ul", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_ulr { get { object obj = ResourceManager.GetObject("tip_ulr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_ur { get { object obj = ResourceManager.GetObject("tip_ur", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap trans { get { object obj = ResourceManager.GetObject("trans", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap u { get { object obj = ResourceManager.GetObject("u", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ud { get { object obj = ResourceManager.GetObject("ud", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap udl { get { object obj = ResourceManager.GetObject("udl", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap udlr { get { object obj = ResourceManager.GetObject("udlr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap udr { get { object obj = ResourceManager.GetObject("udr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ul { get { object obj = ResourceManager.GetObject("ul", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ulr { get { object obj = ResourceManager.GetObject("ulr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ur { get { object obj = ResourceManager.GetObject("ur", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap vue { get { object obj = ResourceManager.GetObject("vue", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_d { get { object obj = ResourceManager.GetObject("w_d", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_dl { get { object obj = ResourceManager.GetObject("w_dl", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_dlr { get { object obj = ResourceManager.GetObject("w_dlr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_dr { get { object obj = ResourceManager.GetObject("w_dr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_exchange { get { object obj = ResourceManager.GetObject("w_exchange", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_l { get { object obj = ResourceManager.GetObject("w_l", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_lr { get { object obj = ResourceManager.GetObject("w_lr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_r { get { object obj = ResourceManager.GetObject("w_r", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_search { get { object obj = ResourceManager.GetObject("w_search", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_u { get { object obj = ResourceManager.GetObject("w_u", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_ud { get { object obj = ResourceManager.GetObject("w_ud", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_udl { get { object obj = ResourceManager.GetObject("w_udl", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_udlr { get { object obj = ResourceManager.GetObject("w_udlr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_udr { get { object obj = ResourceManager.GetObject("w_udr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_ul { get { object obj = ResourceManager.GetObject("w_ul", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_ulr { get { object obj = ResourceManager.GetObject("w_ulr", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap w_ur { get { object obj = ResourceManager.GetObject("w_ur", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Watermelon { get { object obj = ResourceManager.GetObject("Watermelon", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }