using CDSAE3_Lian_Lian_Kan.Forms; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using System.Windows.Forms; namespace CDSAE3_Lian_Lian_Kan { public partial class Single_Block : UserControl { public Single_Block() { InitializeComponent(); if (Settings.game_form == null) throw new Exception("game_form is null but try to make a new Single_Block"); Selected += Settings.game_form.Selected_Handler; } public Single_Block(int image, Color default_backColor, Color select_Color, (int, int) pos) { block_id = image; position = pos; InitializeComponent(); Image_change(Settings.get_block_Image(image)); picture.SizeMode = PictureBoxSizeMode.Zoom; nor_color = default_backColor; sel_color = select_Color; BackColor = default_backColor; picture.BackColor = default_backColor; if (Settings.game_form == null) throw new Exception("game_form is null but try to make a new Single_Block"); Selected += Settings.game_form.Selected_Handler; } public Single_Block(Image image, (int, int) pos) { position = pos; InitializeComponent(); picture.SizeMode = PictureBoxSizeMode.Zoom; BackColor = Color.FromArgb(0, 0, 0, 0); can_be_selected = false; if (Settings.game_form == null) throw new Exception("game_form is null but try to make a new Single_Block"); Selected += Settings.game_form.Selected_Handler; } int block_id; Color nor_color; Color sel_color; public bool selected { get; set; } = false; bool can_be_selected = true; public (int, int) position { get; set; }//height,width private void picture_Click(object sender, EventArgs e) { if (!can_be_selected) return; if (selected) { deselect(); Selected.Invoke(this, new SelectedEventArgs(position, false)); } else { select(); Selected.Invoke(this, new SelectedEventArgs(position, true)); } } public void select() { selected = true; BackColor = sel_color; } public void deselect() { selected = false; BackColor = nor_color; } Settings.Direction direction = Settings.Direction.none; public void hint_path(Settings.Direction direction) { this.direction |= direction; Image_change(Settings.get_tip_direction_Image(this.direction)); } public void to_path(Settings.Direction direction) { Image_change(Settings.get_direction_Image(direction)); direction = Settings.Direction.none; } public void de_path() { Image_change(Settings.trans_Image); direction = Settings.Direction.none; } System.Timers.Timer? timer = null; public void destroyAsync() { Image_change(Settings.get_disappear_Images(block_id)); BackColor = Color.FromArgb(0, 0, 0, 0); can_be_selected = false; timer = new System.Timers.Timer(); timer.Interval = 500; timer.Elapsed += Image_Clear; timer.Enabled = true; } object locker = new object(); public void Image_Clear(object? sender, ElapsedEventArgs e) { timer?.Stop(); Image_change(Settings.trans_Image); } public void Image_change(Image new_image) { try { lock (locker) { picture.Image = new_image; } } catch(Exception) { Image_change(new_image); } } public void Re_create(int image, Color? default_backColor, Color? select_Color, (int, int)? pos) { if (block_id == image) return; block_id = image; Image_change(Settings.get_block_Image(image)); if (default_backColor != null) nor_color = (Color)default_backColor; if(select_Color != null) sel_color = (Color)select_Color; if (pos != null) position = ((int, int))pos; } public event SelectedEventHandler Selected; } public class SelectedEventArgs : EventArgs { public SelectedEventArgs((int, int) pos, bool sel)//width,height sel for be_selected { position = pos; be_selected = sel; } public (int, int) position { get; set; }//height,width public bool be_selected { get; set; } } public delegate void SelectedEventHandler(Single_Block sender, SelectedEventArgs e); }