using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using CDSAE3_Lian_Lian_Kan; namespace CDSAE3_Lian_Lian_Kan.Board_funcs { public partial class Board { public Board() { } public int[,]? Bd { get; set; } = null;//y,x public int[]? vals_per_Image = null; public int total; public int Total { get { return total; } set { total = value; if(total == 0) Settings.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done }); } } public void make_board() { var rand = new Random(); size = Settings.get_length_width(); var (width, height) = size; Bd = new int[height + 2, width + 2]; for (int i = 0; i < height + 2; i++) for (int j = 0; j < width + 2; j++) Bd[i, j] = -1; int sum = width * height; if (sum % 2 != 0) sum--; total = sum; int types = Settings.Images_size(); vals_per_Image = new int[types]; int single = sum/types; for(int k = sum; k>0; k-=2) { int t = rand.Next(0, types); if (vals_per_Image[t] >= 1.5*single) { k += 2; continue; } vals_per_Image[t]+=2; } int cur_width = 1, cur_height = 1; var temp_val_per_Image = (int[])vals_per_Image.Clone(); Func getval = () => { int t = rand.Next(0, types); if (temp_val_per_Image[t] == 0) { int i = (t + 1)%types; for (; temp_val_per_Image[i] == 0; i %= types) i++; temp_val_per_Image[i]--; return i; } temp_val_per_Image[t]--; return t; }; for (int i=0;i width) { cur_height++; cur_width = 1; } } return; } public (bool,List<(int,int)>?) test((int,int) a,(int,int) b)//x,y { bool reverse = false; if (a == b) return (false,null); if (Bd?[a.Item2, a.Item1] != Bd?[b.Item2, b.Item1]) return (false,null); var (xa, ya) = a; var (xb, yb) = b; Func line_test = (bool x,int ct,int from,int to) => {//ct is x (x==true)left to right ///up to down if (from > to) (from, to) = (to, from); if (x) { for (int i = from + 1; i < to; i++) if (Bd?[ct, i] != -1) return false; } else for (int i = from + 1; i < to; i++) if (Bd?[i, ct] != -1) return false; return true; }; if (xa == xb) if (line_test(false, xa, ya, yb)) return (true, new List<(int, int)> { a, b }); if (ya == yb) if (line_test(true, ya, xa, xb)) return (true, new List<(int, int)> { a, b }); (int, int)[] squareA = new (int, int)[4]; (int, int)[] squareB = new (int, int)[4];//urdl {//two line test HashSet<(int, int)> reachableA = new HashSet<(int, int)>(), reachableB = new HashSet<(int, int)>(); Func<(int, int), HashSet<(int, int)>, bool> check_insert = ((int, int) pos, HashSet<(int, int)> insert) =>//x,y { if (pos.Item1 < 0 || pos.Item2 < 0 || pos.Item1 >= Bd?.GetLength(1) || pos.Item2 >= Bd?.GetLength(0)) return false; if (Bd?[pos.Item2, pos.Item1] == -1) { insert.Add(pos); return true; } return false; }; Func<(int, int), HashSet<(int, int)>, HashSet<(int, int)>, (int, int)[], (bool, int, int)> cross_test = ((int, int) pos, HashSet<(int, int)> insert, HashSet<(int, int)> test, (int, int)[] square) =>//x,y { var (x, y) = pos; for (x--; ; x--) if (check_insert((x, y), insert)) { if (test.Contains((x, y))) return (true, x, y); } else { square[3] = (x + 1, y); break; } (x, y) = pos; for (x++; ; x++) if (check_insert((x, y), insert)) { if (test.Contains((x, y))) return (true, x, y); } else { square[1] = (x - 1, y); break; } (x, y) = pos; for (y--; ; y--) if (check_insert((x, y), insert)) { if (test.Contains((x, y))) return (true, x, y); } else { square[0] = (x, y + 1); break; } (x, y) = pos; for (y++; ; y++) if (check_insert((x, y), insert)) { if (test.Contains((x, y))) return (true, x, y); } else { square[2] = (x, y - 1); break; } return (false, -1, -1); }; cross_test(a, reachableA, reachableB, squareA); var (find_ans, pax, pay) = cross_test(b, reachableB, reachableA, squareB); if (find_ans) return (true, new List<(int, int)> { a, (pax, pay), b }); if (reachableA.Count > reachableB.Count) { (a, b) = (b, a); reverse = true; } } {//three line test Func<(int, int), (int, int), (bool, (int, int))> intersection = ((int, int) a, (int, int) b) => { if (a.Item1 > b.Item1) (a, b) = (b, a); if (a.Item2 < b.Item1) return (false, (-1, -1)); if (a.Item2 > b.Item2) return (true,( b.Item1, b.Item2)); return (true, (b.Item1, a.Item2)); }; var (throughx, xrange) = intersection((squareA[3].Item1, squareA[1].Item1), (squareB[3].Item1, squareB[1].Item1)); var (throughy, yrange) = intersection((squareA[0].Item2, squareA[2].Item2), (squareB[0].Item2, squareB[2].Item2)); if (throughx) for (int i = xrange.Item1; i <= xrange.Item2; i++) if (line_test(false, i, a.Item2, b.Item2)) if (reverse) return (true, new List<(int, int)> { b, (i, b.Item2), (i, a.Item2), a }); else return (true, new List<(int, int)> { a, (i, a.Item2), (i, b.Item2), b }); if (throughy) for (int i = yrange.Item1; i <= yrange.Item2; i++) if (line_test(true, i, a.Item1, b.Item1)) if (reverse) return (true, new List<(int, int)> { b, (b.Item1, i), (a.Item1, i), a }); else return (true, new List<(int, int)> { a, (a.Item1, i), (b.Item1, i), b }); } return (false, null); } public (int, int) size { get; set; }//width,height public Settings.Mode mode { get; set; } } }