namespace CDSAE3_Lian_Lian_Kan.Forms { partial class GameControl { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region 组件设计器生成的代码 /// /// 设计器支持所需的方法 - 不要修改 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { playPanel = new TableLayoutPanel(); SuspendLayout(); // // playPanel // playPanel.BackColor = Color.FromArgb(0, 0, 0, 0); playPanel.ColumnCount = 1; playPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F)); playPanel.Dock = DockStyle.Fill; playPanel.Location = new Point(0, 0); playPanel.Name = "playPanel"; playPanel.RowCount = 1; playPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 50F)); playPanel.Size = new Size(1400, 800); playPanel.TabIndex = 1; // // GameControl // AutoScaleDimensions = new SizeF(11F, 24F); AutoScaleMode = AutoScaleMode.Font; BackColor = Color.FromArgb(0, 0, 0, 0); Controls.Add(playPanel); Name = "GameControl"; Size = new Size(1400, 800); ResumeLayout(false); } #endregion private TableLayoutPanel playPanel; } }