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CDSAE3/CDSAE3_Lian_Lian_Kan/Forms/AudioVisualizer/SecondOrderDynamics.cs

106 lines
3.5 KiB
C#

namespace LibDynamics
{
public class SecondOrderDynamics
{
private double xp;// previous input
private double y, yd; // state variables
private double _w, _z, _d, k1, k2, k3; // dynamics constants
private double _r;
private double _f;
/// <summary>
/// 频率
/// - 即速度, 单位是赫兹(Hz)
/// - 不会影响输出结果的形状, 会影响 '震荡频率'
/// </summary>
public double F
{
get => _f; set
{
_f = value;
InitMotionValues(_f, _z, _r);
}
}
/// <summary>
/// 阻尼 <br />
/// - 当为 0 时, 输出将永远震荡不衰减 <br />
/// - 当大于 0 小于 1 时, 输出会超出结果, 并逐渐趋于目标 <br />
/// - 当为 1 时, 输出的曲线是趋向结果, 并正好在指定频率对应时间内抵达结果 <br />
/// - 当大于 1 时, 输出值同样时取向结果, 但速度会更慢, 无法在指定频率对应时间内抵达结果 <br />
/// </summary>
public double Z
{
get => _z; set
{
_z = value;
InitMotionValues(_f, _z, _r);
}
}
/// <summary>
/// 初始响应
/// - 当为 0 时, 数据需要进行 '加速' 来开始运动 <br />
/// - 当为 1 时, 数据会立即开始响应 <br />
/// - 当大于 1 时, 输出会因为 '速度过快' 而超出目标结果 <br />
/// - 当小于 0 时, 输出会 '预测运动', 即 '抬手动作'. 例如目标是 '加' 时, 输出会先进行 '减', 再进行 '加',
/// - 当运动目标为机械时, 通常取值为 2
/// </summary>
public double R
{
get => _r; set
{
_r = value;
InitMotionValues(_f, _z, _r);
}
}
public SecondOrderDynamics(double f, double z, double r, double x0)
{
//compute constants
InitMotionValues(f, z, r);
// initialize variables
xp = x0;
y = x0;
yd = 0;
}
private void InitMotionValues(double f, double z, double r)
{
_w = 2 * Math.PI * f;
_z = z;
_d = _w * Math.Sqrt(Math.Abs(z * z - 1));
k1 = z / (Math.PI * f);
k2 = 1 / ((2 * Math.PI * f) * (2 * Math.PI * f));
k3 = r * z / (2 * Math.PI * f);
}
public double Update(double deltaTime, double x)
{
double xd = (x - xp) / deltaTime;
double k1_stable, k2_stable;
if (_w * deltaTime < _z)
{
k1_stable = k1;
k2_stable = Math.Max(Math.Max(k2, deltaTime * deltaTime / 2 + deltaTime * k1 / 2), deltaTime * k1);
}
else
{
double t1 = Math.Exp(-_z * _w * deltaTime);
double alpha = 2 * t1 * (_z <= 1 ? Math.Cos(deltaTime * _d) : Math.Cosh(deltaTime * _d));
double beta = t1 * t1;
double t2 = deltaTime / (1 + beta - alpha);
k1_stable = (1 - beta) * t2;
k2_stable = deltaTime * t2;
}
y = y + deltaTime * yd;
yd = yd + deltaTime * (x + k3 * xd - y - k1_stable * yd) / k2_stable;
xp = x;
return y;
}
}
}