This repository has been archived on 2024-06-21. You can view files and clone it, but cannot push or open issues or pull requests.
CDSAE3/CDSAE3_Lian_Lian_Kan/Forms/Leisure_Mode.cs

182 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using System.Windows.Forms;
using CDSAE3_Lian_Lian_Kan.Boards;
using CDSAE3_Lian_Lian_Kan.Properties;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class Leisure_Mode : Form, IGameMode
{
public Leisure_Mode()
{
Etcs.game_mode_form = this;
InitializeComponent();
upper_search.Item_Init(Resources.search, (70, 70),Color.FromArgb(253, 161, 60));
//Etcs.hunderd_millsecond_timer.Elapsed += hundred_millsecond_Timer_Tick;
time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0');
upper_search_ori_position = upper_search.Location;
timer = new System.Timers.Timer(1000);
timer.Elapsed += Timer_Tick;
timer.Enabled = true;
}
System.Timers.Timer timer;
int hundred_up_timer = 0;
//private void hundred_millsecond_Timer_Tick(object? sender, ElapsedEventArgs e)
//{
// if (_listening_timer)
// hundred_up_timer++;
// else
// return;
// //if(search_mode)
// //{
// // //down to up
// // //BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)));
// // //BeginInvoke(() => upper_search.set_progress(70-upper_search.Location.Y+upper_search_ori_position.Y));
// //}
// if (hundred_up_timer == 10)
// {
// BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
// BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
// hundred_up_timer = 0;
// Timer_Tick(sender, e);
// }
//}
Point upper_search_ori_position;
int left_time = Etcs.left_time;
bool is_pause = true;
int cur_score = 0;
int factor_val = 1;
int current_base = 0;
int search_left_time = 0;
bool search_mode = false;
Dictionary<int, double> decrease_per_level = Etcs.decrease_per_level;
private void Timer_Tick(object? sender, EventArgs e)
{
left_time--;
BeginInvoke(() => time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0'));
if(search_mode)
{
search_left_time--;
if (search_left_time < 0)
{
search_mode = false;
gameControl.Search_Handler(this, new SearchEventArgs { set_search = false });
BeginInvoke(() => upper_search.set_progress(0));
}
BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
}
if (current_base <= 0)
{
if (factor_val > 1)
{
current_base = 100;
factor_val--;
BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
BeginInvoke(() => energy_bar.Value = current_base);
}
}
else
{
current_base -= (int)decrease_per_level[factor_val];
if (current_base < 0)
current_base = 0;
BeginInvoke(() => energy_bar.Value = current_base);
}
if (left_time < 0)
{
timer.Enabled = false;
Finished_Handler(this, new FinishArgs { finish_Type = FinishArgs.Finish_Type.Time_out });
}
if (is_pause) { timer.Enabled = false; }
}
public void De_pause(object sender, EventArgs e)
{
if (is_pause)
Sp_button_Click(sender, e);
}
public void Score_Add(object sender, AddScoreArgs e)
{
cur_score += e.score * factor_val;
current_base += e.score;
while (current_base > 100)
{
if (factor_val >= 10)
{
factor_val = 10;
current_base = 100;
}
else
{
current_base -= 100;
factor_val++;
}
}
BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
BeginInvoke(() => energy_bar.Value = current_base);
BeginInvoke(() => score.Text = cur_score.ToString());
}
public void Sp_button_Click(object sender, EventArgs e)
{
if (is_pause)
{
sp_button.Image = Properties.Resources.pause;
is_pause = false;
timer.Enabled = true;
}
else
{
sp_button.Image = Properties.Resources.play_buttton;
is_pause = true;
timer.Enabled = false;
}
}
public void Finished_Handler(object sender, FinishArgs e)
{
//TODO finish form
switch (e.finish_Type)
{
case FinishArgs.Finish_Type.All_done:
MessageBox.Show("Congratulation!");
break;
case FinishArgs.Finish_Type.Time_out:
MessageBox.Show("Time Out!");
break;
}
}
private void back_Click(object sender, EventArgs e)
{
Dispose();
Close();
//Etcs.hunderd_millsecond_timer.Elapsed -= hundred_millsecond_Timer_Tick;
timer.Close();
Etcs.form?.change_form(new Leisure_Mode_MenuForm());
}
private void exchange_Click(object sender, EventArgs e)
{
Task.Run(() => gameControl.Exchange_Handler(this, new EventArgs()));
}
private void search_Click(object sender, EventArgs e)
{
gameControl.Search_Handler(this, new SearchEventArgs { set_search = true});
search_mode = true;
search_left_time = Etcs.search_left_time;
}
}
}