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CDSAE3/CDSAE3_Lian_Lian_Kan/Board_funcs/Board.cs

349 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using CDSAE3_Lian_Lian_Kan;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
namespace CDSAE3_Lian_Lian_Kan.Board_funcs
{
public partial class Board
{
public int[,] Bd { get; set; } = { { } };//y,x
public Dictionary<int, List<(int, int)>> board_Index { get; } = new Dictionary<int, List<(int, int)>>();
public int[] Vals_per_Image { get; set; } = { };
public int total;
public int Total
{
get
{
return total;
}
set
{
total = value;
if (total == 0)
Settings.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
}
}
public void make_board()
{
var rand = new Random();
size = Settings.get_length_width();
var (width, height) = size;
Bd = new int[height + 2, width + 2];
for (int i = 0; i < height + 2; i++)
for (int j = 0; j < width + 2; j++)
Bd[i, j] = -1;
int sum = width * height;
if (sum % 2 != 0)
sum--;
total = sum;
int types = Settings.Images_size();
Vals_per_Image = new int[types];
int single = sum / types;
for (int k = sum; k > 0; k -= 2)
{
int t = rand.Next(0, types);
if (Vals_per_Image[t] >= 1.5 * single)
{
k += 2;
continue;
}
Vals_per_Image[t] += 2;
}
int cur_width = 1, cur_height = 1;
var temp_val_per_Image = (int[])Vals_per_Image.Clone();
int last_val = -1;
Func<int> getval = () =>
{
int not_zero = 0;
foreach (int x in temp_val_per_Image)
if (x != 0)
{
not_zero++;
if (not_zero > 1)
break;
}
if (not_zero <= 1)
{
int k = temp_val_per_Image.Single(x => x != 0);
temp_val_per_Image[k]--;
return k;
}
int t = rand.Next(0, types);
if (temp_val_per_Image[t] == 0 || t == last_val)
{
int i = (t + 1) % types;
for (; temp_val_per_Image[i] == 0 || i == last_val; i %= types)
i++;
temp_val_per_Image[i]--;
last_val = i;
return i;
}
temp_val_per_Image[t]--;
last_val = t;
return t;
};
for (int i = 0; i < sum; i++)
{
Bd[cur_height, cur_width] = getval();
if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
index.Add((cur_width, cur_height));
else
board_Index.Add(Bd[cur_height, cur_width], new List<(int, int)> { (cur_width, cur_height) });
cur_width++;
if (cur_width > width)
{
cur_height++;
cur_width = 1;
}
}
return;
}
public void remake_board()
{
board_Index.Clear();
var rand = new Random();
int[] temp_val_per_Image = (int[])Vals_per_Image.Clone();
int types = Vals_per_Image.Length;
int height = Bd.GetLength(0);
int width = Bd.GetLength(1);
int last_val = -1;
Func<int> getval = () =>
{
int not_zero = 0;
foreach (int x in temp_val_per_Image)
if (x != 0)
{
not_zero++;
if (not_zero > 1)
break;
}
if (not_zero <= 1)
{
int k = temp_val_per_Image.Single(x => x != 0);
temp_val_per_Image[k]--;
return k;
}
int t = rand.Next(0, types);
if (temp_val_per_Image[t] == 0 || t == last_val)
{
int i = (t + 1) % types;
for (; temp_val_per_Image[i] == 0 || i == last_val; i %= types)
i++;
temp_val_per_Image[i]--;
last_val = i;
return i;
}
temp_val_per_Image[t]--;
last_val = t;
return t;
};
for (int i = 0; i < height; i++)
for (int j = 0; j < width; j++)
if (Bd[i, j] != -1)
{
Bd[i, j] = getval();
if (board_Index.TryGetValue(Bd[i, j], out var index))
index.Add((j, i));
else
board_Index.Add(Bd[i, j], new List<(int, int)> { (j, i) });
}
}
public (bool, List<(int, int)>?) test((int, int) a, (int, int) b)//x,y
{
bool reverse = false;
if (a == b)
return (false, null);
if (Bd[a.Item2, a.Item1] != Bd[b.Item2, b.Item1])
return (false, null);
var (xa, ya) = a;
var (xb, yb) = b;
Func<bool, int, int, int, bool> line_test = (bool x, int ct, int from, int to) =>
{//ct is x (x==true)left to right ///up to down
if (from > to)
(from, to) = (to, from);
if (x)
{
for (int i = from + 1; i < to; i++)
if (Bd[ct, i] != -1)
return false;
}
else
for (int i = from + 1; i < to; i++)
if (Bd[i, ct] != -1)
return false;
return true;
};
if (xa == xb)
if (line_test(false, xa, ya, yb))
return (true, new List<(int, int)> { a, b });
if (ya == yb)
if (line_test(true, ya, xa, xb))
return (true, new List<(int, int)> { a, b });
(int, int)[] squareA = new (int, int)[4];
(int, int)[] squareB = new (int, int)[4];//urdl
{//two line test
HashSet<(int, int)> reachableA = new HashSet<(int, int)>(), reachableB = new HashSet<(int, int)>();
Func<(int, int), HashSet<(int, int)>, bool> check_insert = ((int, int) pos, HashSet<(int, int)> insert) =>//x,y
{
if (pos.Item1 < 0 || pos.Item2 < 0 || pos.Item1 >= Bd.GetLength(1) || pos.Item2 >= Bd.GetLength(0))
return false;
if (Bd[pos.Item2, pos.Item1] == -1)
{
insert.Add(pos);
return true;
}
return false;
};
Func<(int, int), HashSet<(int, int)>, HashSet<(int, int)>, (int, int)[], (bool, int, int)> cross_test = ((int, int) pos, HashSet<(int, int)> insert, HashSet<(int, int)> test, (int, int)[] square) =>//x,y
{
var (x, y) = pos;
for (x--; ; x--)
if (check_insert((x, y), insert))
{
if (test.Contains((x, y)))
return (true, x, y);
}
else
{
square[3] = (x + 1, y);
break;
}
(x, y) = pos;
for (x++; ; x++)
if (check_insert((x, y), insert))
{
if (test.Contains((x, y)))
return (true, x, y);
}
else
{
square[1] = (x - 1, y);
break;
}
(x, y) = pos;
for (y--; ; y--)
if (check_insert((x, y), insert))
{
if (test.Contains((x, y)))
return (true, x, y);
}
else
{
square[0] = (x, y + 1);
break;
}
(x, y) = pos;
for (y++; ; y++)
if (check_insert((x, y), insert))
{
if (test.Contains((x, y)))
return (true, x, y);
}
else
{
square[2] = (x, y - 1);
break;
}
return (false, -1, -1);
};
cross_test(a, reachableA, reachableB, squareA);
var (find_ans, pax, pay) = cross_test(b, reachableB, reachableA, squareB);
if (find_ans)
return (true, new List<(int, int)> { a, (pax, pay), b });
if (reachableA.Count > reachableB.Count)
{
(a, b) = (b, a);
reverse = true;
}
}
{//three line test
Func<(int, int), (int, int), (bool, (int, int))> intersection = ((int, int) a, (int, int) b) =>//first small last big
{
if (a.Item1 > b.Item1)
(a, b) = (b, a);
if (a.Item2 < b.Item1)
return (false, (-1, -1));
if (a.Item2 > b.Item2)
return (true, (b.Item1, b.Item2));
return (true, (b.Item1, a.Item2));
};
var (throughx, xrange) = intersection((squareA[3].Item1, squareA[1].Item1), (squareB[3].Item1, squareB[1].Item1));
var (throughy, yrange) = intersection((squareA[0].Item2, squareA[2].Item2), (squareB[0].Item2, squareB[2].Item2));
Func<(int, int), List<int>> swing_check = ((int, int) range) =>
{
int mid = (range.Item2 - range.Item1) / 2 + range.Item1;
bool swing = true;//up true
List<int> ans = new List<int> { mid };
for (int i = 1; ;)
{
int t;
if (swing)
t = mid + i;
else
{
t = mid - i;
i++;
}
swing = !swing;
if (t >= range.Item1 && t <= range.Item2)
ans.Add(t);
else
break;
}
return ans;
};
if (throughx)
foreach (int i in swing_check(xrange))
if (line_test(false, i, a.Item2, b.Item2))
if (reverse)
return (true, new List<(int, int)> { b, (i, b.Item2), (i, a.Item2), a });
else
return (true, new List<(int, int)> { a, (i, a.Item2), (i, b.Item2), b });
if (throughy)
foreach (int i in swing_check(yrange))
if (line_test(true, i, a.Item1, b.Item1))
if (reverse)
return (true, new List<(int, int)> { b, (b.Item1, i), (a.Item1, i), a });
else
return (true, new List<(int, int)> { a, (a.Item1, i), (b.Item1, i), b });
}
return (false, null);
}
internal void decrease(params (int, int)[] poss)
{
foreach (var (x, y) in poss)
{
int type = Bd[y, x];
Bd[y, x] = -1;
if (!board_Index[type].Remove((x, y)))
throw new Exception("Val not Found in board_Index");
Vals_per_Image[type]--;
}
}
internal List<List<(int,int)>> get_tip((int, int) start)
{
List<List<(int, int)>> ans = new List<List<(int, int)>>();
if(board_Index.TryGetValue( Bd[start.Item2, start.Item1], out var tip))
foreach (var pos in tip)
{
var (result, path) = test(start, pos);
if(result&&path!=null)
ans.Add(path);
}
return ans;
}
public (int, int) size { get; set; }//width,height
public Settings.Mode mode { get; set; }
}
}