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CDSAE3/CDSAE3_Lian_Lian_Kan/Forms/Leisure_Mode.cs

213 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using System.Windows.Forms;
using CDSAE3_Lian_Lian_Kan.Boards;
using CDSAE3_Lian_Lian_Kan.Forms.Interface;
using CDSAE3_Lian_Lian_Kan.Properties;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
using static CDSAE3_Lian_Lian_Kan.Etcs;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class Leisure_Mode : Form, IGameMode
{
GameControl gameControl;
public Leisure_Mode()
{
Etcs.gameModeForm = this;
Etcs.current_block_theme = Theme.fruit;
InitializeComponent();
upper_search.Item_Init(Resources.search, (70, 70), Color.FromArgb(253, 161, 60));
time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0');
upper_search_ori_position = upper_search.Location;
timer = new System.Timers.Timer(1000);
timer.Elapsed += Timer_Tick;
timer.Enabled = false;
gameControl = new GameControl((t) => t++);
game_Panel.Controls.Add(gameControl);
gameControl.Dock = DockStyle.Fill;
}
System.Timers.Timer timer;
int hundred_up_timer = 0;
Point upper_search_ori_position;
int left_time = Etcs.left_time;
bool is_pause = true;
int cur_score = 0;
int factor_val = 1;
int current_base = 0;
int search_left_time = 0;
bool search_mode = false;
Dictionary<int, double> decrease_per_level = Etcs.decrease_per_level;
private void Timer_Tick(object? sender, EventArgs e)
{
left_time--;
BeginInvoke(() => time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0'));
if (search_mode)
{
search_left_time--;
if (search_left_time < 0)
{
search_mode = false;
gameControl.Search_Handler(this, new SearchEventArgs { set_search = false });
BeginInvoke(() => upper_search.set_progress(0));
BeginInvoke(() => upper_search.Visible = false);
}
SuspendLayout();
BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
ResumeLayout();
}
if (current_base <= 0)
{
if (factor_val > 1)
{
current_base = 100;
factor_val--;
BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
BeginInvoke(() => energy_bar.Value = current_base);
}
}
else
{
current_base -= (int)decrease_per_level[factor_val];
if (current_base < 0)
current_base = 0;
BeginInvoke(() => energy_bar.Value = current_base);
}
if (left_time < 0)
{
timer.Enabled = false;
Finished_Handler(this, new FinishArgs { finishType = FinishArgs.FinishType.Time_out });
}
if (is_pause) { timer.Enabled = false; }
}
public void De_pause(object sender, EventArgs e)
{
if (is_pause)
Sp_button_Click(sender, e);
}
public void Do_pause(object sender,EventArgs e)
{
if (!is_pause)
Sp_button_Click(sender, e);
}
public void Score_Change(object sender, ChangeScoreArgs e)
{
cur_score += e.score * factor_val;
current_base += e.score;
while (current_base > 100)
{
if (factor_val >= 10)
{
factor_val = 10;
current_base = 100;
}
else
{
current_base -= 100;
factor_val++;
}
}
BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
BeginInvoke(() => energy_bar.Value = current_base);
BeginInvoke(() => score.Text = cur_score.ToString());
}
public void Sp_button_Click(object sender, EventArgs e)
{
if (is_pause)
{
sp_button.Image = Properties.Resources.pause;
is_pause = false;
timer.Enabled = true;
}
else
{
sp_button.Image = Properties.Resources.play_buttton;
is_pause = true;
timer.Enabled = false;
}
}
public void Finished_Handler(object sender, FinishArgs e)
{
BeginInvoke(() =>
{
timer.Close();
switch (e.finishType)
{
case FinishArgs.FinishType.All_done:
Do_pause(this, new EventArgs());
Form form = new FinishedMessageBox(cur_score, Etcs.left_time - left_time);
form.FormClosed += ((sender, args) => {
Dispose();
Close();
Etcs.form?.change_form(charts, false, null, null); });
form.ShowDialog();
break;
case FinishArgs.FinishType.Time_out:
Thread thread = new Thread(() => MessageBox.Show("时间到!"));
thread.Start();
back_Click(this, new EventArgs());
break;
}
});
}
private void back_Click(object sender, EventArgs e)
{
Dispose();
Close();
timer.Close();
Etcs.gameMenuForm!.playFormToMenu();
}
private void exchange_Click(object sender, EventArgs e)
{
Task.Run(() => gameControl.Exchange_Handler(this, new EventArgs()));
}
private void search_Click(object sender, EventArgs e)
{
gameControl.Search_Handler(this, new SearchEventArgs { set_search = true });
search_mode = true;
search_left_time = Etcs.search_left_time;
upper_search.Visible = true;
}
public void SetTheme()
{
Etcs.ThemeInfo themeInfo = Etcs.currentThemeInfo;
BackColor = Color.FromArgb(themeInfo.ThemeColor![0], themeInfo.ThemeColor[1], themeInfo.ThemeColor[2]);
//gameControl.BackColor = BackColor;
//gameControl.BackgroundImage = (Image)res_Manager.GetObject(themeInfo.PictureName!, Etcs.res_Culture)!;
if (themeInfo.PlayPanelUsePicture)
{
if (themeInfo.PlayPanelPictureIsOutPicture)
BackgroundImage = new Bitmap(themeInfo.PlayPanelPictureName!);
else
BackgroundImage = (Image)res_Manager.GetObject(themeInfo.PictureName!, Etcs.res_Culture)!;
}
}
public void GetGift_Handler(object sender, GiftArgs e){ }
public void TogglePause()
{
Sp_button_Click(this, new EventArgs());
}
public void Back()
{
back_Click(this, new EventArgs());
}
}
}